soundvision/UnityProject/Assets/Scripts/PdConnection/PdPitchBind.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[System.Serializable]
public class PitchEvent : UnityEvent<float>
{
}
public class PdPitchBind : MonoBehaviour
{
[SerializeField] private PdBackend pdbackend;
[SerializeField, Range(1, 16)] private int channel = 1;
[SerializeField] private LevelEvent pitchChanged;
[SerializeField] bool logPitch;
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private float pitch_;
void Update()
{
var pitch = pdbackend.PitchArray.Data[channel - 1];
if (pitch_ != pitch)
{
pitch_ = pitch;
pitchChanged.Invoke(pitch_);
if (logPitch)
{
Debug.Log("Pitch: " + pitch);
}
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}
}
}
}