2019-10-07 22:03:16 +00:00
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using UnityEngine;
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namespace cylvester
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{
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public class ConstructionColumnBehaviour : MonoBehaviour
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{
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2019-10-08 20:31:27 +00:00
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private int frameCount_;
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2019-10-07 22:03:16 +00:00
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private void Start()
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{
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2019-10-08 20:31:27 +00:00
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transform.position = new Vector3(Random.Range(-5.0f, 5.0f), 0f, Random.Range(-5.0f, 5.0f));
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2019-10-07 22:03:16 +00:00
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}
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private void Update()
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{
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2019-10-08 20:31:27 +00:00
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frameCount_++;
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if(frameCount_ == 60)
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Destroy(this.gameObject);
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2019-10-07 22:03:16 +00:00
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}
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}
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}
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