soundvision/UnityProject/Assets/Editor/PdSpectrumBindEditor.cs

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using UnityEngine;
using UnityEditor;
namespace cylvester
{
[CustomEditor(typeof(PdSpectrumBind))]
class PdSpectrumBindEditor : Editor
{
private const int TextureWidth = 512;
private const int TextureHeight = 256;
private readonly string[] channels = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16"
};
private ISpectrumGenerator spectrumGenerator_;
private IRectangularSelection rectangularSelection_;
private Rect paintSpace_;
public void OnEnable()
{
spectrumGenerator_ = new SpectrumGenerator(TextureWidth, TextureHeight);
rectangularSelection_ = new RectangularSelection(ref paintSpace_, TextureWidth, TextureHeight);
}
public override void OnInspectorGUI()
{
var behaviour = (PdSpectrumBind)target;
if (Event.current.isMouse && Event.current.button == 0)
{
switch (Event.current.type)
{
case EventType.MouseDown:
{
rectangularSelection_.Start(Event.current.mousePosition);
break;
}
case EventType.MouseDrag:
{
rectangularSelection_.Update(Event.current.mousePosition);
break;
}
}
}
GUILayout.Label("PureData Inputs", EditorStyles.boldLabel);
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behaviour.channel = EditorGUILayout.Popup("Input Channel", behaviour.channel, channels);
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GUILayout.Space(5);
GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel);
var paintSpace = GUILayoutUtility.GetRect(TextureHeight, TextureWidth, TextureHeight, TextureHeight);
if (Event.current.type == EventType.Repaint)
{
paintSpace_ = paintSpace;
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behaviour.PdArray.Update();
spectrumGenerator_.Update(behaviour.PdArray.Data, ref rectangularSelection_.Selection);
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GUI.DrawTexture(paintSpace_, spectrumGenerator_.Spectrum);
}
Repaint();
}
}
}