soundvision/UnityProject/Assets/Scripts/PdConnection/PdBackend.cs

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using System;
using UnityEngine;
namespace cylvester
{
public interface IPdBackend
{
ISpectrumArrayContainer SpectrumArrayContainer{ get; }
}
public class PdBackend : MonoBehaviour, IPdBackend
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{
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public int samplePlayback;
private IUpdater spectrumArrayUpdater_;
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private IChangeObserver<int> samplePlaybackObserver_;
private Action onSamplePlaybackChanged_;
private IPdSocket pdSocket_;
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private IDspController dspController_;
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public ISpectrumArrayContainer SpectrumArrayContainer { get; private set; }
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private void Awake()
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{
SpectrumArrayContainer = new SpectrumArrayContainer();
spectrumArrayUpdater_ = (IUpdater) SpectrumArrayContainer;
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pdSocket_ = new PdSocket(PdConstant.ip, PdConstant.port);
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dspController_ = new DspController(pdSocket_);
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samplePlaybackObserver_ = new ChangeObserver<int>(samplePlayback);
onSamplePlaybackChanged_ = () =>
{
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pdSocket_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback});
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};
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
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dspController_.State = true;
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}
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private void OnDestroy()
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{
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dspController_.State = false;
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pdSocket_?.Dispose();
samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_;
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}
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public void Update()
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{
spectrumArrayUpdater_.Update();
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samplePlaybackObserver_.Value = samplePlayback;
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}
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}
}