soundvision/README.md

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# The development environment
All developers have to use the following version of software
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- Unity 2019.2.8f1 (LTS)
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- Microsoft Visual Studio Commmunity 2017. version 15.9.13
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- Pure Data 0.49.1 **64 bit** (Install via installer)
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- Kinect Azure Sensor SDK 1.3.0
- Kinect Azure Body Tracking SDK 0.9.5
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# Recommended IDE
- rider by jetbrains if available
- Visual Studio 2017 + ReSharper
# Build Pool
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Access my [NAS](http://quickconnect.to)
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QuickConnectID: gyudon
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Name: cylvester
Pass: dortmund
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# How to properly clone the repo
After you clone the repo. please execute
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``` git submodule update --init --recursive ```
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This will recursive clone all submodules from the github.
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## PdBackend
The unity project contains a pd binary under StreamingAssets folder
PdBackend.cs monobehaviour automatically launches the Pd process when the game is started.
To use this Features PdBackend should exist in the scene.
## shmem
The Unity project access the Arrays in Pd patch via shmem (Shmem) object
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## Nuget package
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Some advanced feature such as Kinect Azure requires extra nuget package, using Unity NuGet.
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https://github.com/xoofx/UnityNuGet
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## Running Pd and Unity Editor / Build
open Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd ___ it will be activated by the build or the editor if a scene is run.
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To add a registry, edit SoundVision/UnityProject/Packages/manifest.json