soundvision/README.md
2020-02-13 19:04:26 +01:00

1.4 KiB

The development environment

All developers have to use the following version of software

  • Unity 2019.2.8f1 (LTS)
  • Microsoft Visual Studio Commmunity 2017. version 15.9.13
  • Pure Data 0.49.1 64 bit (Install via installer)
  • Kinect Azure Sensor SDK 1.3.0
  • Kinect Azure Body Tracking SDK 0.9.5

Recommended IDE

  • rider by jetbrains if available
  • Visual Studio 2017 + ReSharper

Build Pool

Access my NAS
QuickConnectID: gyudon
Name: cylvester
Pass: dortmund

How to properly clone the repo

After you clone the repo. please execute

git submodule update --init --recursive

This will recursive clone all submodules from the github.

PdBackend

The unity project contains a pd binary under StreamingAssets folder PdBackend.cs monobehaviour automatically launches the Pd process when the game is started. To use this Features PdBackend should exist in the scene.

shmem

The Unity project access the Arrays in Pd patch via shmem (Shmem) object

Nuget package

Some advanced feature such as Kinect Azure requires extra nuget package, using Unity NuGet.

https://github.com/xoofx/UnityNuGet

Running Pd and Unity Editor / Build

open Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd ___ it will be activated by the build or the editor if a scene is run.

To add a registry, edit SoundVision/UnityProject/Packages/manifest.json