30 lines
874 B
C#
30 lines
874 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace cylvester
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{
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public class SpectrogramMapper : MonoBehaviour
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{
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[SerializeField] private Spectrogram spectrogram;
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[SerializeField] private GameObject spectrogramPanel;
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private Renderer spectroGramRenderer_;
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private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
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void Start()
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{
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spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
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}
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void Update()
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{
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spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
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spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
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}
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}
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}
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