Spectrogram World Demo Scene (with Problems)

This commit is contained in:
max 2019-11-18 20:31:44 +01:00
parent f51764016f
commit 972e6a6ef4
35 changed files with 12511 additions and 52 deletions

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@ -85,6 +85,8 @@
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\MeshGen.cs" />
<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\SpectrogramMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />

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@ -55,8 +55,8 @@ public class CreatePlane : ScriptableWizard
void OnWizardUpdate()
{
widthSegments = Mathf.Clamp(widthSegments, 1, 254);
lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
widthSegments = Mathf.Clamp(widthSegments, 1, 65534);
lengthSegments = Mathf.Clamp(lengthSegments, 1, 65534);
}
@ -123,6 +123,7 @@ public class CreatePlane : ScriptableWizard
string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal ? "H" : "V") + anchorId + ".asset";
Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName, typeof(Mesh));
if (m == null)
{
m = new Mesh();

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@ -0,0 +1,89 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class MeshGen : MonoBehaviour
{
Mesh mesh;
Vector3[] vertices;
int[] triangles;
public int xSize = 10;
public int zSize = 10;
private void Start()
{
mesh = new Mesh();
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
GetComponent<MeshFilter>().mesh = mesh;
CreateShape();
UpdateMesh();
}
private void CreateShape()
{
vertices = new Vector3[(xSize + 1) * (zSize + 1)];
for (int i = 0, z = 0; z <= zSize; z++)
{
for (int x = 0; x <= xSize; x++)
{
vertices[i] = new Vector3(x, 2, z);
i++;
}
}
triangles = new int[xSize * zSize * 6];
int vert = 0;
int tris = 0;
for (int z = 0; z < zSize; z++)
{
for (int x = 0; x < xSize; x++)
{
triangles[tris + 0] = vert + 0;
triangles[tris + 1] = vert + xSize + 1;
triangles[tris + 2] = vert + 1;
triangles[tris + 3] = vert + 1;
triangles[tris + 4] = vert + xSize + 1;
triangles[tris + 5] = vert + xSize + 2;
vert++;
tris += 6;
}
vert++;
}
}
void UpdateMesh()
{
mesh.Clear();
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
mesh.RecalculateBounds();
mesh.RecalculateTangents();
}
/* private void OnDrawGizmos()
{
if (vertices == null)
return;
for (int i = 0; i < vertices.Length; i++)
{
Gizmos.DrawSphere(vertices[i], .1f);
}
}
*/
}

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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cylvester
{
public class SpectrogramMapper : MonoBehaviour
{
[SerializeField] private Spectrogram spectrogram;
[SerializeField] private GameObject spectrogramPanel;
private Renderer spectroGramRenderer_;
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
void Start()
{
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
}
void Update()
{
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
}
}
}

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