soundvision/UnityProject/Assets/Scenes/Examples/Texture/Materials/Spectrogram.mat

71 lines
1.8 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Spectrogram
m_Shader: {fileID: -6465566751694194690, guid: 7ca0c6c1f8af98c4c8cf0c119c1d6f4c,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Boolean_711EFCED: 1
- Vector1_62375FAB: 0
- Vector1_8A058030: 100
- Vector1_F0147E8A: 0
- Vector1_F3CA62BF: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _BlendMode: 0
- _CullMode: 2
- _CullModeForward: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _Index: 0
- _ReceivesSSR: 1
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentSortPriority: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}