soundvision/UnityProject/Assets/Scripts/Visualizer/IRPanelBehaviour.cs

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using UnityEngine;
using VideoInput;
namespace Visualizer
{
class IRPanelBehaviour : MonoBehaviour
{
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[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour = null;
[SerializeField] private GameObject panel = null;
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private Renderer renderer_;
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private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
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void Start()
{
renderer_ = panel.GetComponent<Renderer>();
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}
void Update()
{
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renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
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}
}
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}