This commit is contained in:
Chikashi Miyama 2019-10-28 21:34:04 +01:00
parent 2732031f78
commit 058856b32e
8 changed files with 19 additions and 6 deletions

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@ -57,6 +57,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Editor\AppBuilder.cs" /> <Compile Include="Assets\Editor\AppBuilder.cs" />
<Compile Include="Assets\Editor\CreatePlane.cs.cs" />
<Compile Include="Assets\Editor\LevelMeter.cs" /> <Compile Include="Assets\Editor\LevelMeter.cs" />
<Compile Include="Assets\Editor\PdBackendEditor.cs" /> <Compile Include="Assets\Editor\PdBackendEditor.cs" />
<Compile Include="Assets\Editor\PdSpectrumBindEditor.cs" /> <Compile Include="Assets\Editor\PdSpectrumBindEditor.cs" />

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@ -68,7 +68,6 @@
<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" /> <Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
<Compile Include="Assets\Scripts\CreatePlane.cs.cs" />
<Compile Include="Assets\Scripts\Math\Smoother.cs" /> <Compile Include="Assets\Scripts\Math\Smoother.cs" />
<Compile Include="Assets\Scripts\Math\Threshold.cs" /> <Compile Include="Assets\Scripts\Math\Threshold.cs" />
<Compile Include="Assets\Scripts\PdConnection\DspController.cs" /> <Compile Include="Assets\Scripts\PdConnection\DspController.cs" />

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@ -1,6 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.Collections;
public class CreatePlane : ScriptableWizard public class CreatePlane : ScriptableWizard

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@ -0,0 +1,8 @@
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@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
using UnityEditor.VersionControl;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;

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@ -0,0 +1,8 @@
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View file

@ -6,6 +6,6 @@ EditorBuildSettings:
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1 - enabled: 1
path: Assets/Scenes/Examples/PdBackend/PdBackendDemo.unity path: Assets/Scenes/Examples/Qlist/Qlist.unity
guid: 76781ee6de6d1bf4dae08f1a65ed8386 guid: be0a328deb6c1504c98e054a6e6a7b9e
m_configObjects: {} m_configObjects: {}