Advanced LookupShader
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23 changed files with 4105 additions and 203 deletions
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@ -42,4 +42,5 @@ public class LookupTexture : MonoBehaviour
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public Texture2D Texture => texture_;
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public Texture2D Texture => texture_;
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public int Index => index_;
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public int Index => index_;
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public int Length => length_;
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}
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}
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@ -11,6 +11,7 @@ public class LookupTextureMapper : MonoBehaviour
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private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex");
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private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex");
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private static readonly int lookupTextureLength_ = Shader.PropertyToID("_LookupTextureLength");
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private void Start()
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private void Start()
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{
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{
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@ -22,6 +23,7 @@ public class LookupTextureMapper : MonoBehaviour
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{
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{
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lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture);
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lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture);
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lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index);
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lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index);
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lookupTextureRenderer_.material.SetInt(lookupTextureLength_, lookupTexture.Length);
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}
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}
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}
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}
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Loading…
Reference in a new issue