Advanced LookupShader

This commit is contained in:
strangerattractor 2020-01-03 16:17:07 +01:00
parent 44f1c1b6a3
commit 10d03c64a3
23 changed files with 4105 additions and 203 deletions

View file

@ -42,4 +42,5 @@ public class LookupTexture : MonoBehaviour
public Texture2D Texture => texture_; public Texture2D Texture => texture_;
public int Index => index_; public int Index => index_;
public int Length => length_;
} }

View file

@ -11,6 +11,7 @@ public class LookupTextureMapper : MonoBehaviour
private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap"); private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex"); private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex");
private static readonly int lookupTextureLength_ = Shader.PropertyToID("_LookupTextureLength");
private void Start() private void Start()
{ {
@ -22,6 +23,7 @@ public class LookupTextureMapper : MonoBehaviour
{ {
lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture); lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture);
lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index); lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index);
lookupTextureRenderer_.material.SetInt(lookupTextureLength_, lookupTexture.Length);
} }
} }

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