implement point cloud VFX
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9 changed files with 11346 additions and 137 deletions
37
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11132
UnityProject/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx
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11132
UnityProject/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx
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@ -1,51 +1,22 @@
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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namespace cylvester
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{
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public class KinectPointCloud : MonoBehaviour
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{
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[SerializeField] private MeshFilter meshFilter;
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[SerializeField] private VisualEffect visualEffect;
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private void Start()
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public void OnDepthImageReceived(Texture texture)
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{
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var mesh = new Mesh {vertices = CreatePlane(512, 424)};
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mesh.SetIndices(CreateIndices(512 * 424), MeshTopology.Points, 0);
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meshFilter.mesh = mesh;
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visualEffect.SetTexture("DepthImage", texture);
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}
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private Vector3[] CreatePlane(int columns, int rows)
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public void OnMovementImageReceived(Texture texture)
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{
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var plane = new Vector3[columns * rows];
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plane[count] = new Vector3(x, y, 0f);
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count++;
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}
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visualEffect.SetTexture("MovementImage", texture);
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}
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return plane;
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}
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public void OnInfraredFrameReceived( Texture2D data)
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59
UnityProject/Assets/ShaderGraph/KinectPointCloud.shadergraph
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@ -1,5 +1,5 @@
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Loading…
Reference in a new issue