implement point cloud VFX

This commit is contained in:
Chikashi Miyama 2019-11-07 23:52:03 +01:00
parent 5d966194fa
commit 36513e54b4
9 changed files with 11346 additions and 137 deletions

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using UnityEngine;
using UnityEngine.Experimental.VFX;
namespace cylvester
{
public class KinectPointCloud : MonoBehaviour
{
[SerializeField] private MeshFilter meshFilter;
[SerializeField] private VisualEffect visualEffect;
private void Start()
public void OnDepthImageReceived(Texture texture)
{
var mesh = new Mesh {vertices = CreatePlane(512, 424)};
mesh.SetIndices(CreateIndices(512 * 424), MeshTopology.Points, 0);
meshFilter.mesh = mesh;
visualEffect.SetTexture("DepthImage", texture);
}
private Vector3[] CreatePlane(int columns, int rows)
public void OnMovementImageReceived(Texture texture)
{
var plane = new Vector3[columns * rows];
var count = 0;
for (var i = 0; i < rows; ++i)
{
var y = (float) i / (rows - 1) * 2f - 1f;
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{
var x = (float) j / (columns - 1) * 2f - 1f;
plane[count] = new Vector3(x, y, 0f);
count++;
}
visualEffect.SetTexture("MovementImage", texture);
}
return plane;
}
private int[] CreateIndices(int num)
{
var indices = new int[num];
for (var i = 0; i < num; ++i)
indices[i] = i;
return indices;
}
public void OnInfraredFrameReceived( Texture2D data)
{
}
}
}

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