BlackLines Animators Added
This commit is contained in:
parent
02e356cdee
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17 changed files with 6766 additions and 1993 deletions
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@ -66,6 +66,7 @@
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<Compile Include="Assets\LookupTextureSGBinder.cs" />
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<Compile Include="Assets\LookupTextureSGBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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@ -40,7 +40,7 @@ AnimatorController:
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@ -22,20 +22,29 @@ AnimationClip:
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@ -63,7 +72,7 @@ AnimationClip:
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@ -86,20 +95,29 @@ AnimationClip:
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@ -120,7 +138,16 @@ AnimationClip:
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@ -148,7 +175,16 @@ AnimationClip:
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3165
UnityProject/Assets/Scenes/Examples/First Project/20115.unity
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3165
UnityProject/Assets/Scenes/Examples/First Project/20115.unity
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Load diff
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@ -0,0 +1,7 @@
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@ -0,0 +1,495 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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@ -34,7 +34,7 @@ MonoBehaviour:
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m_Value: 1
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focusDistance:
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m_OverrideState: 1
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m_OverrideState: 1
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m_OverrideState: 1
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|
|
@ -0,0 +1,29 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class AnimatorMidiSync : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Animator anim;
|
||||||
|
[SerializeField] private string animationName_ = "Animation_Name";
|
||||||
|
private float speed_ = 1.0f;
|
||||||
|
private int animationNameHash_;
|
||||||
|
private bool trigger_;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
animationNameHash_ = Animator.StringToHash(animationName_);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerReceived()
|
||||||
|
{
|
||||||
|
anim.speed = speed_;
|
||||||
|
anim.Play(animationNameHash_, -1, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStateChanged(IStateReader currentState)
|
||||||
|
{
|
||||||
|
speed_ = currentState.CurrentState.Speed;
|
||||||
|
}
|
||||||
|
}
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||||||
|
}
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|
@ -0,0 +1,11 @@
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guid: 83a6f80fb1680ea4e9c2fddde2381dc0
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -25,7 +25,7 @@ Material:
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m_TexEnvs: []
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m_TexEnvs: []
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m_Floats:
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m_Floats:
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- _AlphaCutoff: 0.5
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- _AlphaCutoff: 0.5
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@ -1,5 +1,17 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-7594539172694877284
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m_EditorClassIdentifier:
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--- !u!74 &-7270047085912760222
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--- !u!74 &-7270047085912760222
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AnimationClip:
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AnimationClip:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1530,7 +1542,7 @@ MonoBehaviour:
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m_Start: 10
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m_ClipIn: 0
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m_Asset: {fileID: -5460724500350233006}
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@ -1644,6 +1656,8 @@ MonoBehaviour:
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m_Version: 0
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m_Tracks:
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m_Tracks:
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@ -1717,17 +1731,26 @@ AnimationClip:
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outSlope: {x: 0, y: 0, z: 0}
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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@ -1738,16 +1761,52 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 0, y: 0, z: -930}
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inSlope: {x: 0, y: 0, z: 0}
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path:
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@ -1782,13 +1897,27 @@ AnimationClip:
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||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
m_BlendInCurveMode: 0
|
||||||
|
m_BlendOutCurveMode: 0
|
||||||
|
m_ExposedParameterNames: []
|
||||||
|
m_AnimationCurves: {fileID: 0}
|
||||||
|
m_Recordable: 0
|
||||||
|
m_PostExtrapolationMode: 0
|
||||||
|
m_PreExtrapolationMode: 0
|
||||||
|
m_PostExtrapolationTime: 0
|
||||||
|
m_PreExtrapolationTime: 0
|
||||||
|
m_DisplayName: Active
|
||||||
|
m_Markers:
|
||||||
|
m_Objects: []
|
||||||
|
m_PostPlaybackState: 3
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -12,7 +12,7 @@ namespace cylvester
|
||||||
arraySelector_ = arraySelector;
|
arraySelector_ = arraySelector;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Update( Rect selectionRect)
|
public int Update(Rect selectionRect)
|
||||||
{
|
{
|
||||||
var numPixels = 0;
|
var numPixels = 0;
|
||||||
var data = arraySelector_.SelectedArray;
|
var data = arraySelector_.SelectedArray;
|
||||||
|
@ -33,7 +33,28 @@ namespace cylvester
|
||||||
|
|
||||||
Spectrum.SetPixel(x, y, color);
|
Spectrum.SetPixel(x, y, color);
|
||||||
});
|
});
|
||||||
Spectrum.Apply();
|
|
||||||
|
// statt über alle Pixel, nur über SpektrumArray und dann die Auswahl prüfen
|
||||||
|
/*for (int x = (int) selectionRect.x; x < selectionRect.x+selectionRect.width-1; x++)
|
||||||
|
{
|
||||||
|
for (int y = (int) selectionRect.y; y < Spectrum.height - selectionRect.y - (selectionRect.height - 1); y++)
|
||||||
|
{
|
||||||
|
var magnitude = data[x] * 20f;
|
||||||
|
var validPixel = magnitude > y;
|
||||||
|
var color = validPixel ? Color.green : Color.black;
|
||||||
|
|
||||||
|
//if (IsInSelection(x, y, ref selectionRect))
|
||||||
|
|
||||||
|
color.a = 1f;
|
||||||
|
if (validPixel)
|
||||||
|
numPixels++;
|
||||||
|
|
||||||
|
Spectrum.SetPixel(x, y, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
Spectrum.Apply();
|
||||||
return numPixels;
|
return numPixels;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue