BlackLines Animators Added
This commit is contained in:
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17 changed files with 6766 additions and 1993 deletions
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@ -66,6 +66,7 @@
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<Compile Include="Assets\LookupTextureSGBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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@ -40,7 +40,7 @@ AnimatorController:
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@ -63,7 +72,7 @@ AnimationClip:
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@ -120,7 +138,16 @@ AnimationClip:
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3165
UnityProject/Assets/Scenes/Examples/First Project/20115.unity
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3165
UnityProject/Assets/Scenes/Examples/First Project/20115.unity
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using UnityEngine;
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namespace cylvester
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{
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{
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private bool trigger_;
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public void Start()
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{
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}
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public void OnTriggerReceived()
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anim.Play(animationNameHash_, -1, 0f);
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|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
m_MixOutCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
m_BlendInCurveMode: 0
|
||||
m_BlendOutCurveMode: 0
|
||||
m_ExposedParameterNames: []
|
||||
m_AnimationCurves: {fileID: 0}
|
||||
m_Recordable: 0
|
||||
m_PostExtrapolationMode: 0
|
||||
m_PreExtrapolationMode: 0
|
||||
m_PostExtrapolationTime: 0
|
||||
m_PreExtrapolationTime: 0
|
||||
m_DisplayName: Active
|
||||
m_Markers:
|
||||
m_Objects: []
|
||||
m_PostPlaybackState: 3
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -12,7 +12,7 @@ namespace cylvester
|
|||
arraySelector_ = arraySelector;
|
||||
}
|
||||
|
||||
public int Update( Rect selectionRect)
|
||||
public int Update(Rect selectionRect)
|
||||
{
|
||||
var numPixels = 0;
|
||||
var data = arraySelector_.SelectedArray;
|
||||
|
@ -33,6 +33,27 @@ namespace cylvester
|
|||
|
||||
Spectrum.SetPixel(x, y, color);
|
||||
});
|
||||
|
||||
// statt über alle Pixel, nur über SpektrumArray und dann die Auswahl prüfen
|
||||
/*for (int x = (int) selectionRect.x; x < selectionRect.x+selectionRect.width-1; x++)
|
||||
{
|
||||
for (int y = (int) selectionRect.y; y < Spectrum.height - selectionRect.y - (selectionRect.height - 1); y++)
|
||||
{
|
||||
var magnitude = data[x] * 20f;
|
||||
var validPixel = magnitude > y;
|
||||
var color = validPixel ? Color.green : Color.black;
|
||||
|
||||
//if (IsInSelection(x, y, ref selectionRect))
|
||||
|
||||
color.a = 1f;
|
||||
if (validPixel)
|
||||
numPixels++;
|
||||
|
||||
Spectrum.SetPixel(x, y, color);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
Spectrum.Apply();
|
||||
return numPixels;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue