Added OneLine FFT Texture and LookupTexture from Value

This commit is contained in:
strangerattractor 2020-01-02 13:17:22 +01:00
parent 9dcf43c58c
commit 47330c97ce
34 changed files with 9412 additions and 208 deletions

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@ -63,6 +63,8 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\LookupTexture.cs" />
<Compile Include="Assets\LookupTextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />

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using System;
using System.Timers;
using UnityEngine;
public class LookupTexture : MonoBehaviour
{
[SerializeField] private int length_ = 100;
public Texture2D texture_;
private float input_;
private int index_;
private void Start()
{
texture_ = new Texture2D(1, length_, TextureFormat.R8, false);
var pixels = texture_.GetPixels();
for (var i = 0; i < pixels.Length; i++)
pixels[i] = Color.black;
texture_.SetPixels(pixels);
texture_.Apply();
}
public void OnValueChanged (float value)
{
input_ = value/100;
}
private void Update()
{
for (int i = 0; i < length_; i++)
{
texture_.SetPixel(i, index_, new Color(input_, 0f, 0f));
}
texture_.Apply();
index_++;
index_ %= length_;
}
public Texture2D Texture => texture_;
public int Index => index_;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookupTextureMapper : MonoBehaviour
{
[SerializeField] private LookupTexture lookupTexture;
[SerializeField] private GameObject TextureOutput;
private Renderer lookupTextureRenderer_;
private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex");
private void Start()
{
lookupTextureRenderer_ = TextureOutput.GetComponent<Renderer>();
}
private void Update()
{
lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture);
lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index);
}
}

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upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
sunSize:
m_OverrideState: 0
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 0
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 0
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 0
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 0
m_Value: 1
--- !u!1 &960373592 --- !u!1 &960373592
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -676,7 +676,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!4 &960373593 --- !u!4 &960373593
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -970,7 +970,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Profile: {fileID: 11400000, guid: 0659077d163b745438e308510c81d296, type: 2} m_Profile: {fileID: 11400000, guid: 0659077d163b745438e308510c81d296, type: 2}
m_StaticLightingSkyUniqueID: 2 m_StaticLightingSkyUniqueID: 2
m_SkySettings: {fileID: 783675417} m_SkySettings: {fileID: 198424132}
m_SkySettingsFromProfile: {fileID: 8122027698982071875, guid: 0659077d163b745438e308510c81d296, m_SkySettingsFromProfile: {fileID: 8122027698982071875, guid: 0659077d163b745438e308510c81d296,
type: 2} type: 2}
--- !u!114 &1538549348 --- !u!114 &1538549348

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class MeshGen : MonoBehaviour public class MeshGen : MonoBehaviour
{ {

View file

@ -11,20 +11,20 @@ namespace cylvester
[SerializeField] private GameObject spectrogramPanel; [SerializeField] private GameObject spectrogramPanel;
private Renderer spectroGramRenderer_; private Renderer spectrogramRenderer_;
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap"); private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index"); private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
void Start() void Start()
{ {
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>(); spectrogramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
} }
void Update() void Update()
{ {
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture); spectrogramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index); spectrogramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
} }
} }
} }

View file

@ -14,6 +14,7 @@ namespace cylvester
{ {
[SerializeField] private PdBackend pdBackend; [SerializeField] private PdBackend pdBackend;
[SerializeField, Range(1, 16)] private int channel = 1; [SerializeField, Range(1, 16)] private int channel = 1;
[SerializeField] int arrayLength_ = PdConstant.BlockSize;
private IPdArraySelector spectrumArraySelector_; private IPdArraySelector spectrumArraySelector_;
private Texture2D texture_; private Texture2D texture_;
@ -22,7 +23,7 @@ namespace cylvester
void Start() void Start()
{ {
spectrumArraySelector_ = new PdArraySelector(pdBackend.SpectrumArrayContainer); spectrumArraySelector_ = new PdArraySelector(pdBackend.SpectrumArrayContainer);
texture_ = new Texture2D(PdConstant.BlockSize, PdConstant.BlockSize, TextureFormat.R8, false); texture_ = new Texture2D(PdConstant.BlockSize, arrayLength_, TextureFormat.R8, false);
var pixels = texture_.GetPixels(); var pixels = texture_.GetPixels();
for (var i = 0;i < pixels.Length; ++i) for (var i = 0;i < pixels.Length; ++i)
@ -43,7 +44,7 @@ namespace cylvester
texture_.Apply(); texture_.Apply();
index_++; index_++;
index_ %= PdConstant.BlockSize; index_ %= arrayLength_;
} }
public Texture2D Texture => texture_; public Texture2D Texture => texture_;