Added OneLine FFT Texture and LookupTexture from Value
This commit is contained in:
parent
9dcf43c58c
commit
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34 changed files with 9412 additions and 208 deletions
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@ -63,6 +63,8 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\LookupTexture.cs" />
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<Compile Include="Assets\LookupTextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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45
UnityProject/Assets/LookupTexture.cs
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45
UnityProject/Assets/LookupTexture.cs
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using System;
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using System.Timers;
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using UnityEngine;
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public class LookupTexture : MonoBehaviour
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{
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[SerializeField] private int length_ = 100;
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public Texture2D texture_;
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private float input_;
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private int index_;
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private void Start()
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{
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texture_ = new Texture2D(1, length_, TextureFormat.R8, false);
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var pixels = texture_.GetPixels();
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for (var i = 0; i < pixels.Length; i++)
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pixels[i] = Color.black;
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texture_.SetPixels(pixels);
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texture_.Apply();
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}
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public void OnValueChanged (float value)
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{
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input_ = value/100;
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}
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private void Update()
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{
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for (int i = 0; i < length_; i++)
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{
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texture_.SetPixel(i, index_, new Color(input_, 0f, 0f));
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}
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texture_.Apply();
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index_++;
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index_ %= length_;
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}
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public Texture2D Texture => texture_;
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public int Index => index_;
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}
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11
UnityProject/Assets/LookupTexture.cs.meta
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11
UnityProject/Assets/LookupTexture.cs.meta
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28
UnityProject/Assets/LookupTextureMapper.cs
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28
UnityProject/Assets/LookupTextureMapper.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LookupTextureMapper : MonoBehaviour
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{
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[SerializeField] private LookupTexture lookupTexture;
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[SerializeField] private GameObject TextureOutput;
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private Renderer lookupTextureRenderer_;
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private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex");
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private void Start()
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{
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lookupTextureRenderer_ = TextureOutput.GetComponent<Renderer>();
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}
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private void Update()
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{
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lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture);
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lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index);
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}
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}
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11
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
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||||
active: 1
|
||||
m_AdvancedMode: 0
|
||||
rotation:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: 0
|
||||
max: 360
|
||||
skyIntensityMode:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
exposure:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
multiplier:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
upperHemisphereLuxValue:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
desiredLuxValue:
|
||||
m_OverrideState: 0
|
||||
m_Value: 20000
|
||||
updateMode:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
updatePeriod:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
min: 0
|
||||
includeSunInBaking:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
sunSize:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0.04
|
||||
min: 0
|
||||
max: 1
|
||||
sunSizeConvergence:
|
||||
m_OverrideState: 0
|
||||
m_Value: 5
|
||||
min: 1
|
||||
max: 10
|
||||
atmosphereThickness:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
min: 0
|
||||
max: 5
|
||||
skyTint:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 1
|
||||
showEyeDropper: 1
|
||||
groundColor:
|
||||
m_OverrideState: 0
|
||||
m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1}
|
||||
hdr: 0
|
||||
showAlpha: 1
|
||||
showEyeDropper: 1
|
||||
enableSunDisk:
|
||||
m_OverrideState: 0
|
||||
m_Value: 1
|
||||
--- !u!1 &960373592
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -676,7 +676,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &960373593
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -970,7 +970,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Profile: {fileID: 11400000, guid: 0659077d163b745438e308510c81d296, type: 2}
|
||||
m_StaticLightingSkyUniqueID: 2
|
||||
m_SkySettings: {fileID: 783675417}
|
||||
m_SkySettings: {fileID: 198424132}
|
||||
m_SkySettingsFromProfile: {fileID: 8122027698982071875, guid: 0659077d163b745438e308510c81d296,
|
||||
type: 2}
|
||||
--- !u!114 &1538549348
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MeshFilter))]
|
||||
[RequireComponent(typeof(MeshRenderer))]
|
||||
|
||||
public class MeshGen : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -11,20 +11,20 @@ namespace cylvester
|
|||
[SerializeField] private GameObject spectrogramPanel;
|
||||
|
||||
|
||||
private Renderer spectroGramRenderer_;
|
||||
private Renderer spectrogramRenderer_;
|
||||
|
||||
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
||||
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
|
||||
|
||||
void Start()
|
||||
{
|
||||
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
|
||||
spectrogramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
|
||||
spectrogramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||
spectrogramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,7 @@ namespace cylvester
|
|||
{
|
||||
[SerializeField] private PdBackend pdBackend;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
[SerializeField] int arrayLength_ = PdConstant.BlockSize;
|
||||
|
||||
private IPdArraySelector spectrumArraySelector_;
|
||||
private Texture2D texture_;
|
||||
|
@ -22,7 +23,7 @@ namespace cylvester
|
|||
void Start()
|
||||
{
|
||||
spectrumArraySelector_ = new PdArraySelector(pdBackend.SpectrumArrayContainer);
|
||||
texture_ = new Texture2D(PdConstant.BlockSize, PdConstant.BlockSize, TextureFormat.R8, false);
|
||||
texture_ = new Texture2D(PdConstant.BlockSize, arrayLength_, TextureFormat.R8, false);
|
||||
|
||||
var pixels = texture_.GetPixels();
|
||||
for (var i = 0;i < pixels.Length; ++i)
|
||||
|
@ -43,7 +44,7 @@ namespace cylvester
|
|||
texture_.Apply();
|
||||
|
||||
index_++;
|
||||
index_ %= PdConstant.BlockSize;
|
||||
index_ %= arrayLength_;
|
||||
}
|
||||
|
||||
public Texture2D Texture => texture_;
|
||||
|
|
Loading…
Reference in a new issue