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# The development environment
All developers have to use the following version of software
- Unity 2019.2.8f1 (LTS)
- Microsoft Visual Studio Commmunity 2017. version 15.9.13
- Pure Data 0.49.1 **64 bit** (Install via installer)
- Kinect Azure Sensor SDK 1.3.0
- Unity 2019.2.8f1 (LTS)
https://unity3d.com/de/get-unity/download/archive
- Microsoft Visual Studio Commmunity 2017. version 15.9.13
https://docs.microsoft.com/en-gb/visualstudio/releasenotes/vs2017-relnotes-history
- Pure Data 0.49.1 **64 bit** (Install via installer)
https://puredata.info/downloads/pure-data/releases/0.49-1
- Kinect Azure Sensor SDK 1.3.0
https://docs.microsoft.com/en-us/azure/kinect-dk/sensor-sdk-download
- Kinect Azure Body Tracking SDK 0.9.5
https://www.microsoft.com/en-us/download/details.aspx?id=100636
# Recommended IDE
- rider by jetbrains if available
- Visual Studio 2017 + ReSharper
# Build Pool
Access my [NAS](http://quickconnect.to)
QuickConnectID: gyudon
Name: cylvester
Pass: dortmund
# How to properly clone the repo
After you clone the repo. please execute
@ -23,24 +22,16 @@ After you clone the repo. please execute
This will recursive clone all submodules from the github.
## PdBackend
The unity project contains a pd binary under StreamingAssets folder
PdBackend.cs monobehaviour automatically launches the Pd process when the game is started.
To use this Features PdBackend should exist in the scene.
## Running Pd and Unity Editor / Build
The unity project contains an Pd analyzer patch under Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
always start the analyzer patch before running anything in the editor or as a build.
## shmem
The Unity project access the Arrays in Pd patch via shmem (Shmem) object
## Nuget package
Some advanced feature such as Kinect Azure requires extra nuget package, using Unity NuGet.
https://github.com/xoofx/UnityNuGet
## Running Pd and Unity Editor / Build
open Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd ___ it will be activated by the build or the editor if a scene is run.
To add a registry, edit SoundVision/UnityProject/Packages/manifest.json