update initial value for bin

This commit is contained in:
Chikashi Miyama 2019-10-03 19:09:14 +02:00
parent d9855e069e
commit 56dc655701
3 changed files with 3 additions and 4 deletions

View file

@ -178,7 +178,6 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingConfidence.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
<None Include="Assets\Shader\FFT.shader" />
<None Include="Assets\Shader\Vertex Modifier.shader" />
<None Include="Assets\Resources\buildNumber.txt" />
<Reference Include="Unity.RenderPipelines.Core.Editor">

View file

@ -454,7 +454,7 @@ Transform:
m_GameObject: {fileID: 2007453103}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 500, y: 100, z: 1}
m_LocalScale: {x: 512, y: 50, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2

View file

@ -49,8 +49,8 @@ namespace cylvester
vertices[index] = new Vector3(currentPos, 0, 0);
vertices[index+1] = new Vector3(currentPos + width , 0, 0);
vertices[index+numVerticesPerLine] = new Vector3(currentPos, 1, 0);
vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 1, 0);
vertices[index+numVerticesPerLine] = new Vector3(currentPos, 0, 0);
vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 0, 0);
currentPos += step;
}