add spawning by thresholding
This commit is contained in:
parent
25ac95531a
commit
6215653edf
41 changed files with 1957 additions and 38 deletions
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@ -86,7 +86,6 @@
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<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\Threshold.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
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<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
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<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
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@ -7,7 +7,7 @@ namespace cylvester
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public class PdBackendEditor : Editor
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public class PdBackendEditor : Editor
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{
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{
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private PdBackend pdBackend_;
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private PdBackend pdBackend_;
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private SerializedProperty onControlMessageReceivedProperty_;
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private SerializedProperty controlMessageReceivedProperty_;
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private readonly string[] samples_ =
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private readonly string[] samples_ =
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{
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{
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@ -33,8 +33,8 @@ namespace cylvester
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serializedObject.Update();
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serializedObject.Update();
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pdBackend_ = (PdBackend) target;
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pdBackend_ = (PdBackend) target;
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onControlMessageReceivedProperty_ = serializedObject.FindProperty("onControlMessageReceived");
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controlMessageReceivedProperty_ = serializedObject.FindProperty("controlMessageReceived");
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EditorGUILayout.PropertyField(onControlMessageReceivedProperty_);
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EditorGUILayout.PropertyField(controlMessageReceivedProperty_);
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if (Application.isPlaying)
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if (Application.isPlaying)
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{
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -0,0 +1,19 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
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|
public class ConstructionColumnBehaviour : MonoBehaviour
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|
{
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|
private Vector3 direction_;
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|
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|
private void Start()
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{
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direction_ = new Vector3(Random.Range(-1.0f, 1.0f), 0f, Random.Range(-10.0f, 10.0f));
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||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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|
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@ -0,0 +1,15 @@
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Spawner : MonoBehaviour
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|
{
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|
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public void OnThresholdExceeded()
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|
{
|
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|
var columnObject = Instantiate(column);
|
||||||
|
columnObject.transform.parent = this.transform;
|
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -11,6 +11,7 @@ namespace cylvester
|
||||||
|
|
||||||
public void OnValueReceived(float value)
|
public void OnValueReceived(float value)
|
||||||
{
|
{
|
||||||
|
Debug.Log(value);
|
||||||
if (value > threshold && !over_)
|
if (value > threshold && !over_)
|
||||||
{
|
{
|
||||||
over_ = true;
|
over_ = true;
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace cylvester
|
||||||
|
|
||||||
public class PdBackend : MonoBehaviour, IPdBackend
|
public class PdBackend : MonoBehaviour, IPdBackend
|
||||||
{
|
{
|
||||||
[SerializeField] UnityControlEvent onControlMessageReceived = null;
|
[SerializeField] UnityControlEvent controlMessageReceived = null;
|
||||||
|
|
||||||
public int samplePlayback;
|
public int samplePlayback;
|
||||||
|
|
||||||
|
@ -54,7 +54,8 @@ namespace cylvester
|
||||||
onSamplePlaybackChanged_ = () => { pdSender_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback}); };
|
onSamplePlaybackChanged_ = () => { pdSender_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback}); };
|
||||||
|
|
||||||
onControlMessageReceived_ = (message) => {
|
onControlMessageReceived_ = (message) => {
|
||||||
onControlMessageReceived.Invoke(message); };
|
controlMessageReceived.Invoke(message);
|
||||||
|
};
|
||||||
|
|
||||||
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
|
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
|
||||||
midiParser_.ControlMessageReceived += onControlMessageReceived_;
|
midiParser_.ControlMessageReceived += onControlMessageReceived_;
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
[SerializeField] private PdBackend pdbackend;
|
[SerializeField] private PdBackend pdbackend;
|
||||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||||
[SerializeField] private LevelEvent onLevelChanged;
|
[SerializeField] private LevelEvent levelChanged;
|
||||||
private float level_;
|
private float level_;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -24,7 +24,7 @@ namespace cylvester
|
||||||
if (level_ != level)
|
if (level_ != level)
|
||||||
{
|
{
|
||||||
level_ = level;
|
level_ = level;
|
||||||
onLevelChanged.Invoke(level_);
|
levelChanged.Invoke(level_);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,14 +4,13 @@ using UnityEngine.Events;
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
class UnityFloatEvent : UnityEvent<float> { }
|
class EnergyChangeEvent : UnityEvent<float> { }
|
||||||
|
|
||||||
|
|
||||||
public class PdSpectrumBind : MonoBehaviour
|
public class PdSpectrumBind : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private PdBackend pdBackend = null;
|
[SerializeField] private PdBackend pdBackend = null;
|
||||||
[SerializeField] private Rect selection = Rect.zero;
|
[SerializeField] private Rect selection = Rect.zero;
|
||||||
[SerializeField] private UnityFloatEvent energyChanged = null;
|
[SerializeField] private EnergyChangeEvent energyChanged = null;
|
||||||
[SerializeField] private int channel = 0;
|
[SerializeField] private int channel = 0;
|
||||||
|
|
||||||
private ISpectrumGenerator spectrumGenerator_;
|
private ISpectrumGenerator spectrumGenerator_;
|
||||||
|
|
|
@ -1,4 +1,4 @@
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#N canvas 215 619 730 390 analyzers_______________________________
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#N canvas 215 619 730 390 analyzers_______________________________
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|
|
@ -10,7 +10,7 @@
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c) _maskmap to the maskmap channel (includes: metallic, ao and smoothness)
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|
|
||||||
|
That´s it!
|
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|
Have fun
|
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|
|
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|
For further questions mail to:
|
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|
info@vis-games.de
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Loading…
Reference in a new issue