add spawning by thresholding
This commit is contained in:
parent
25ac95531a
commit
6215653edf
41 changed files with 1957 additions and 38 deletions
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@ -86,7 +86,6 @@
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<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\Threshold.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
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<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
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@ -7,7 +7,7 @@ namespace cylvester
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public class PdBackendEditor : Editor
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{
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private PdBackend pdBackend_;
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private SerializedProperty onControlMessageReceivedProperty_;
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private SerializedProperty controlMessageReceivedProperty_;
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private readonly string[] samples_ =
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{
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@ -33,8 +33,8 @@ namespace cylvester
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serializedObject.Update();
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using System.Collections;
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using UnityEngine;
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namespace cylvester
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{
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public class ConstructionColumnBehaviour : MonoBehaviour
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{
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private Vector3 direction_;
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{
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
public class Spawner : MonoBehaviour
|
||||
{
|
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[SerializeField] private GameObject column;
|
||||
|
||||
public void OnThresholdExceeded()
|
||||
{
|
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var columnObject = Instantiate(column);
|
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columnObject.transform.parent = this.transform;
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}
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@ -11,6 +11,7 @@ namespace cylvester
|
|||
|
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public void OnValueReceived(float value)
|
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{
|
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Debug.Log(value);
|
||||
if (value > threshold && !over_)
|
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{
|
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over_ = true;
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|
|
|
@ -14,7 +14,7 @@ namespace cylvester
|
|||
|
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public class PdBackend : MonoBehaviour, IPdBackend
|
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{
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[SerializeField] UnityControlEvent onControlMessageReceived = null;
|
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[SerializeField] UnityControlEvent controlMessageReceived = null;
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|
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public int samplePlayback;
|
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|
||||
|
@ -54,7 +54,8 @@ namespace cylvester
|
|||
onSamplePlaybackChanged_ = () => { pdSender_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback}); };
|
||||
|
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onControlMessageReceived_ = (message) => {
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onControlMessageReceived.Invoke(message); };
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controlMessageReceived.Invoke(message);
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};
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samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
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midiParser_.ControlMessageReceived += onControlMessageReceived_;
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace cylvester
|
|||
{
|
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[SerializeField] private PdBackend pdbackend;
|
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[SerializeField, Range(1, 16)] private int channel = 1;
|
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[SerializeField] private LevelEvent onLevelChanged;
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[SerializeField] private LevelEvent levelChanged;
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private float level_;
|
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|
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void Update()
|
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|
@ -24,7 +24,7 @@ namespace cylvester
|
|||
if (level_ != level)
|
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{
|
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level_ = level;
|
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onLevelChanged.Invoke(level_);
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levelChanged.Invoke(level_);
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}
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}
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}
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|
|
|
@ -4,14 +4,13 @@ using UnityEngine.Events;
|
|||
namespace cylvester
|
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{
|
||||
[System.Serializable]
|
||||
class UnityFloatEvent : UnityEvent<float> { }
|
||||
|
||||
class EnergyChangeEvent : UnityEvent<float> { }
|
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|
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public class PdSpectrumBind : MonoBehaviour
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{
|
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[SerializeField] private PdBackend pdBackend = null;
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[SerializeField] private Rect selection = Rect.zero;
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[SerializeField] private UnityFloatEvent energyChanged = null;
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[SerializeField] private EnergyChangeEvent energyChanged = null;
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[SerializeField] private int channel = 0;
|
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|
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private ISpectrumGenerator spectrumGenerator_;
|
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|
|
|
@ -1,4 +1,4 @@
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|
@ -10,7 +10,7 @@
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That´s it!
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Have fun
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For further questions mail to:
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info@vis-games.de
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Loading…
Reference in a new issue