enable VFX from the begining
This commit is contained in:
parent
56dc655701
commit
67c0da3280
3 changed files with 581 additions and 650 deletions
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@ -17,7 +17,8 @@
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<e p="UnitTest" t="Include">
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<e p="UnitTest" t="Include">
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<e p="UnitTest_ChangeObserver.cs" t="Include" />
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<e p="UnitTest_ChangeObserver.cs" t="Include" />
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<e p="UnitTest_RectangularSelection.cs" t="Include" />
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<e p="UnitTest_RectangularSelection.cs" t="Include" />
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<e p="UnitTest_SpectrumGenerator.cs" t="Include" />
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<e p="UnitTest_SpectrumGeneratorEditMode.cs" t="Include" />
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<e p="UnitTest_SpectrumGeneratorPlayMode.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="Resources" t="Include">
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<e p="Resources" t="Include">
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@ -25,17 +26,23 @@
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</e>
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</e>
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<e p="Scenes" t="Include">
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<e p="Scenes" t="Include">
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<e p="Examples" t="Include">
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<e p="Examples" t="Include">
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<e p="Example1" t="Include">
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<e p="Composition" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="BallMapping.cs" t="Include" />
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<e p="BallMapping.cs" t="Include" />
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<e p="RMSAnalyzer.cs" t="Include" />
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<e p="RMSAnalyzer.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="PdBackendDemo" t="Include">
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<e p="PdBackend" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="BoomBall.cs" t="Include" />
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<e p="BoomBall.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="VisualEffectGraph" t="Include">
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<e p="script" t="Include">
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<e p="FlareBind.cs" t="Include" />
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<e p="SmokeBind.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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</e>
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</e>
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<e p="Scripts" t="Include">
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<e p="Scripts" t="Include">
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@ -69,8 +76,11 @@
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<e p="KinectSensor.cs" t="Include" />
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<e p="KinectSensor.cs" t="Include" />
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</e>
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</e>
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<e p="Visualizer" t="Include">
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<e p="Visualizer" t="Include">
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<e p="CombMesh.cs" t="Include" />
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<e p="IRPanelBehaviour.cs" t="Include" />
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<e p="IRPanelBehaviour.cs" t="Include" />
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<e p="PointCloudBehaviour.cs" t="Include" />
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<e p="PointCloudBehaviour.cs" t="Include" />
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<e p="SpectrumVisualizer.cs" t="Include" />
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<e p="WaterfallVisualizer.cs" t="Include" />
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<e p="WaveformVisualizerBehaviour.cs" t="Include" />
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<e p="WaveformVisualizerBehaviour.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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@ -466,7 +466,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &2068053807
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--- !u!4 &2068053807
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -536,7 +536,7 @@ VFXRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2078212714}
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m_GameObject: {fileID: 2078212714}
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m_Enabled: 0
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@ -693,7 +693,7 @@ VFXRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2090901585}
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m_GameObject: {fileID: 2090901585}
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m_Enabled: 0
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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