enable VFX from the begining

This commit is contained in:
Chikashi Miyama 2019-10-03 19:47:24 +02:00
parent 56dc655701
commit 67c0da3280
3 changed files with 581 additions and 650 deletions

View file

@ -17,7 +17,8 @@
<e p="UnitTest" t="Include"> <e p="UnitTest" t="Include">
<e p="UnitTest_ChangeObserver.cs" t="Include" /> <e p="UnitTest_ChangeObserver.cs" t="Include" />
<e p="UnitTest_RectangularSelection.cs" t="Include" /> <e p="UnitTest_RectangularSelection.cs" t="Include" />
<e p="UnitTest_SpectrumGenerator.cs" t="Include" /> <e p="UnitTest_SpectrumGeneratorEditMode.cs" t="Include" />
<e p="UnitTest_SpectrumGeneratorPlayMode.cs" t="Include" />
</e> </e>
</e> </e>
<e p="Resources" t="Include"> <e p="Resources" t="Include">
@ -25,17 +26,23 @@
</e> </e>
<e p="Scenes" t="Include"> <e p="Scenes" t="Include">
<e p="Examples" t="Include"> <e p="Examples" t="Include">
<e p="Example1" t="Include"> <e p="Composition" t="Include">
<e p="script" t="Include"> <e p="script" t="Include">
<e p="BallMapping.cs" t="Include" /> <e p="BallMapping.cs" t="Include" />
<e p="RMSAnalyzer.cs" t="Include" /> <e p="RMSAnalyzer.cs" t="Include" />
</e> </e>
</e> </e>
<e p="PdBackendDemo" t="Include"> <e p="PdBackend" t="Include">
<e p="script" t="Include"> <e p="script" t="Include">
<e p="BoomBall.cs" t="Include" /> <e p="BoomBall.cs" t="Include" />
</e> </e>
</e> </e>
<e p="VisualEffectGraph" t="Include">
<e p="script" t="Include">
<e p="FlareBind.cs" t="Include" />
<e p="SmokeBind.cs" t="Include" />
</e>
</e>
</e> </e>
</e> </e>
<e p="Scripts" t="Include"> <e p="Scripts" t="Include">
@ -69,8 +76,11 @@
<e p="KinectSensor.cs" t="Include" /> <e p="KinectSensor.cs" t="Include" />
</e> </e>
<e p="Visualizer" t="Include"> <e p="Visualizer" t="Include">
<e p="CombMesh.cs" t="Include" />
<e p="IRPanelBehaviour.cs" t="Include" /> <e p="IRPanelBehaviour.cs" t="Include" />
<e p="PointCloudBehaviour.cs" t="Include" /> <e p="PointCloudBehaviour.cs" t="Include" />
<e p="SpectrumVisualizer.cs" t="Include" />
<e p="WaterfallVisualizer.cs" t="Include" />
<e p="WaveformVisualizerBehaviour.cs" t="Include" /> <e p="WaveformVisualizerBehaviour.cs" t="Include" />
</e> </e>
</e> </e>

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@ -466,7 +466,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!4 &2068053807 --- !u!4 &2068053807
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -536,7 +536,7 @@ VFXRenderer:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2078212714} m_GameObject: {fileID: 2078212714}
m_Enabled: 0 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
@ -693,7 +693,7 @@ VFXRenderer:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090901585} m_GameObject: {fileID: 2090901585}
m_Enabled: 0 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1