add spectrogram texture generator
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13 changed files with 1279 additions and 805 deletions
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242
UnityProject/Assets/Materials/TextureMap.mat
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242
UnityProject/Assets/Materials/TextureMap.mat
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8
UnityProject/Assets/Materials/TextureMap.mat.meta
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8
UnityProject/Assets/Materials/TextureMap.mat.meta
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m_Lightmapping: 4
|
m_Lightmapping: 4
|
||||||
m_LightShadowCasterMode: 0
|
m_LightShadowCasterMode: 2
|
||||||
m_AreaSize: {x: 1, y: 1}
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m_AreaSize: {x: 1, y: 1}
|
||||||
m_BounceIntensity: 1
|
m_BounceIntensity: 1
|
||||||
m_ColorTemperature: 6570
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m_ColorTemperature: 6570
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||||||
|
@ -672,6 +676,107 @@ Transform:
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &1967946580
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||||||
|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Version: 1
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shadowResolution: 512
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shadowDimmer: 1
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|
volumetricShadowDimmer: 1
|
||||||
|
shadowFadeDistance: 10000
|
||||||
|
contactShadows: 0
|
||||||
|
shadowTint: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
viewBiasMin: 0.2
|
||||||
|
viewBiasMax: 100
|
||||||
|
viewBiasScale: 1
|
||||||
|
normalBiasMin: 0.5
|
||||||
|
normalBiasMax: 0.5
|
||||||
|
normalBiasScale: 1
|
||||||
|
sampleBiasScale: 0
|
||||||
|
edgeLeakFixup: 0
|
||||||
|
edgeToleranceNormal: 1
|
||||||
|
edgeTolerance: 1
|
||||||
|
shadowCascadeCount: 4
|
||||||
|
shadowCascadeRatios:
|
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|
- 0.05
|
||||||
|
- 0.2
|
||||||
|
- 0.3
|
||||||
|
shadowCascadeBorders:
|
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|
- 0.2
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- 0.2
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||||||
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- 0.2
|
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shadowAlgorithm: 0
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|
shadowVariant: 0
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||||||
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shadowPrecision: 0
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--- !u!114 &1967946581
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1967946577}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 5
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m_Version: 5
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directionalIntensity: 3.1415927
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||||||
|
punctualIntensity: 600
|
||||||
|
areaIntensity: 200
|
||||||
|
enableSpotReflector: 0
|
||||||
|
luxAtDistance: 1
|
||||||
|
m_InnerSpotPercent: 0
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||||||
|
lightDimmer: 1
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||||||
|
m_VolumetricDimmer: 1
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||||||
|
lightUnit: 2
|
||||||
|
fadeDistance: 10000
|
||||||
|
affectDiffuse: 1
|
||||||
|
affectSpecular: 1
|
||||||
|
nonLightmappedOnly: 0
|
||||||
|
lightTypeExtent: 0
|
||||||
|
m_SpotLightShape: 0
|
||||||
|
shapeWidth: 0.5
|
||||||
|
shapeHeight: 0.5
|
||||||
|
aspectRatio: 1
|
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|
shapeRadius: 0
|
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|
maxSmoothness: 0.99
|
||||||
|
applyRangeAttenuation: 1
|
||||||
|
useOldInspector: 0
|
||||||
|
useVolumetric: 1
|
||||||
|
featuresFoldout: 1
|
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|
showAdditionalSettings: 0
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|
displayLightIntensity: 3.1415927
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|
displayAreaLightEmissiveMesh: 0
|
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|
areaLightCookie: {fileID: 0}
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|
areaLightShadowCone: 120
|
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|
useScreenSpaceShadows: 0
|
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|
evsmExponent: 15
|
||||||
|
evsmLightLeakBias: 0
|
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|
evsmVarianceBias: 0.00001
|
||||||
|
evsmBlurPasses: 0
|
||||||
|
lightLayers: 1
|
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|
lightlayersMask: 1
|
||||||
|
linkShadowLayers: 1
|
||||||
|
shadowNearPlane: 0.1
|
||||||
|
shadowSoftness: 0.5
|
||||||
|
blockerSampleCount: 24
|
||||||
|
filterSampleCount: 16
|
||||||
|
minFilterSize: 0.00001
|
||||||
|
kernelSize: 5
|
||||||
|
lightAngle: 1
|
||||||
|
maxDepthBias: 0.001
|
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--- !u!1 &2147024058
|
--- !u!1 &2147024058
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
23
UnityProject/Assets/Scenes/Examples/Texture/TextureMapper.cs
Normal file
23
UnityProject/Assets/Scenes/Examples/Texture/TextureMapper.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class TextureMapper : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Spectrogram spectrogram;
|
||||||
|
private Renderer renderer_;
|
||||||
|
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
renderer_ = GetComponent<Renderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
renderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 126d8ce7fcb65564f97a02ec1f5d7fde
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
52
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs
Normal file
52
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public interface ISpectrogram
|
||||||
|
{
|
||||||
|
Texture2D Texture { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Spectrogram : MonoBehaviour, ISpectrogram
|
||||||
|
{
|
||||||
|
[SerializeField] private PdBackend pdBackend;
|
||||||
|
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||||
|
|
||||||
|
private SpectrumArraySelector spectrumArraySelector_;
|
||||||
|
private Texture2D texture_;
|
||||||
|
private int index_;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
spectrumArraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
|
||||||
|
texture_ = new Texture2D(PdConstant.FftSize, PdConstant.FftSize, TextureFormat.R8, false);
|
||||||
|
|
||||||
|
var pixels = texture_.GetPixels();
|
||||||
|
for (var i = 0;i < pixels.Length; ++i)
|
||||||
|
pixels[i] = Color.black;
|
||||||
|
texture_.SetPixels(pixels);
|
||||||
|
texture_.Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
spectrumArraySelector_.Selection = channel - 1;
|
||||||
|
var array = spectrumArraySelector_.SelectedArray;
|
||||||
|
for (var i = 0; i < PdConstant.FftSize; i++)
|
||||||
|
{
|
||||||
|
texture_.SetPixel(i, index_, new Color(array[i], 0f, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_.Apply();
|
||||||
|
|
||||||
|
index_++;
|
||||||
|
index_ %= PdConstant.FftSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture2D Texture => texture_;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs.meta
Normal file
11
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: a725a1321c35328439b3d1ac5ece95c3
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,7 +4,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
public class WaveformTexture : MonoBehaviour
|
public class WaveformTexture : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] PdBackend PdBackend;
|
[SerializeField] PdBackend PdBackend = null;
|
||||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||||
|
|
||||||
|
|
||||||
|
@ -17,7 +17,6 @@ namespace cylvester
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var spectrum = PdBackend.SpectrumArrayContainer[channel];
|
|
||||||
|
|
||||||
|
|
||||||
texture2D_.Apply();
|
texture2D_.Apply();
|
||||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 14b20e54517dff5419ed18c623ac9653
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -21,4 +21,5 @@ namespace Visualizer
|
||||||
renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
|
renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
8
UnityProject/Assets/Shader.meta
Normal file
8
UnityProject/Assets/Shader.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a136572b1ed0a3d4baf99141901819b6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,10 +1,13 @@
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
||||||
# Visual Studio 2010
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{44FB577D-A191-A45C-C159-30222C80D6CB}"
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.28307.705
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTest", "UnitTest.csproj", "{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTest", "UnitTest.csproj", "{7449DEC9-8E4D-BE43-C884-91467088ABED}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{16164DC1-A27D-76C5-94A1-007A2D8E952C}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
@ -12,22 +15,25 @@ Global
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Release|Any CPU.Build.0 = Release|Any CPU
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Release|Any CPU.Build.0 = Release|Any CPU
|
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {5D5A7002-CD46-4C87-9CF9-02F5C9B7FCA0}
|
||||||
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
|
|
Loading…
Reference in a new issue