add spectrogram texture generator
This commit is contained in:
parent
d00d95859f
commit
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13 changed files with 1279 additions and 805 deletions
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@ -11,7 +11,8 @@
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@ -59,7 +60,6 @@
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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242
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242
UnityProject/Assets/Materials/TextureMap.mat
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enableSpotReflector: 0
|
||||
luxAtDistance: 1
|
||||
m_InnerSpotPercent: 0
|
||||
lightDimmer: 1
|
||||
m_VolumetricDimmer: 1
|
||||
lightUnit: 2
|
||||
fadeDistance: 10000
|
||||
affectDiffuse: 1
|
||||
affectSpecular: 1
|
||||
nonLightmappedOnly: 0
|
||||
lightTypeExtent: 0
|
||||
m_SpotLightShape: 0
|
||||
shapeWidth: 0.5
|
||||
shapeHeight: 0.5
|
||||
aspectRatio: 1
|
||||
shapeRadius: 0
|
||||
maxSmoothness: 0.99
|
||||
applyRangeAttenuation: 1
|
||||
useOldInspector: 0
|
||||
useVolumetric: 1
|
||||
featuresFoldout: 1
|
||||
showAdditionalSettings: 0
|
||||
displayLightIntensity: 3.1415927
|
||||
displayAreaLightEmissiveMesh: 0
|
||||
areaLightCookie: {fileID: 0}
|
||||
areaLightShadowCone: 120
|
||||
useScreenSpaceShadows: 0
|
||||
evsmExponent: 15
|
||||
evsmLightLeakBias: 0
|
||||
evsmVarianceBias: 0.00001
|
||||
evsmBlurPasses: 0
|
||||
lightLayers: 1
|
||||
lightlayersMask: 1
|
||||
linkShadowLayers: 1
|
||||
shadowNearPlane: 0.1
|
||||
shadowSoftness: 0.5
|
||||
blockerSampleCount: 24
|
||||
filterSampleCount: 16
|
||||
minFilterSize: 0.00001
|
||||
kernelSize: 5
|
||||
lightAngle: 1
|
||||
maxDepthBias: 0.001
|
||||
--- !u!1 &2147024058
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
23
UnityProject/Assets/Scenes/Examples/Texture/TextureMapper.cs
Normal file
23
UnityProject/Assets/Scenes/Examples/Texture/TextureMapper.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class TextureMapper : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Spectrogram spectrogram;
|
||||
private Renderer renderer_;
|
||||
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
||||
|
||||
void Start()
|
||||
{
|
||||
renderer_ = GetComponent<Renderer>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
renderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 126d8ce7fcb65564f97a02ec1f5d7fde
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
52
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs
Normal file
52
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public interface ISpectrogram
|
||||
{
|
||||
Texture2D Texture { get; }
|
||||
}
|
||||
|
||||
public class Spectrogram : MonoBehaviour, ISpectrogram
|
||||
{
|
||||
[SerializeField] private PdBackend pdBackend;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
|
||||
private SpectrumArraySelector spectrumArraySelector_;
|
||||
private Texture2D texture_;
|
||||
private int index_;
|
||||
|
||||
void Start()
|
||||
{
|
||||
spectrumArraySelector_ = new SpectrumArraySelector(pdBackend.SpectrumArrayContainer);
|
||||
texture_ = new Texture2D(PdConstant.FftSize, PdConstant.FftSize, TextureFormat.R8, false);
|
||||
|
||||
var pixels = texture_.GetPixels();
|
||||
for (var i = 0;i < pixels.Length; ++i)
|
||||
pixels[i] = Color.black;
|
||||
texture_.SetPixels(pixels);
|
||||
texture_.Apply();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
spectrumArraySelector_.Selection = channel - 1;
|
||||
var array = spectrumArraySelector_.SelectedArray;
|
||||
for (var i = 0; i < PdConstant.FftSize; i++)
|
||||
{
|
||||
texture_.SetPixel(i, index_, new Color(array[i], 0f, 0f));
|
||||
}
|
||||
|
||||
texture_.Apply();
|
||||
|
||||
index_++;
|
||||
index_ %= PdConstant.FftSize;
|
||||
}
|
||||
|
||||
public Texture2D Texture => texture_;
|
||||
}
|
||||
|
||||
|
||||
}
|
11
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs.meta
Normal file
11
UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a725a1321c35328439b3d1ac5ece95c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,7 +4,7 @@ namespace cylvester
|
|||
{
|
||||
public class WaveformTexture : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PdBackend PdBackend;
|
||||
[SerializeField] PdBackend PdBackend = null;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
|
||||
|
||||
|
@ -17,7 +17,6 @@ namespace cylvester
|
|||
|
||||
private void Update()
|
||||
{
|
||||
var spectrum = PdBackend.SpectrumArrayContainer[channel];
|
||||
|
||||
|
||||
texture2D_.Apply();
|
||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14b20e54517dff5419ed18c623ac9653
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -22,3 +22,4 @@ namespace Visualizer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
8
UnityProject/Assets/Shader.meta
Normal file
8
UnityProject/Assets/Shader.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a136572b1ed0a3d4baf99141901819b6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,10 +1,13 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{44FB577D-A191-A45C-C159-30222C80D6CB}"
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.705
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTest", "UnitTest.csproj", "{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTest", "UnitTest.csproj", "{7449DEC9-8E4D-BE43-C884-91467088ABED}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{16164DC1-A27D-76C5-94A1-007A2D8E952C}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -12,22 +15,25 @@ Global
|
|||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{44FB577D-A191-A45C-C159-30222C80D6CB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{37CA0EC1-EC99-91AA-7DD8-65B57E5E5258}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{16164DC1-A27D-76C5-94A1-007A2D8E952C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7449DEC9-8E4D-BE43-C884-91467088ABED}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5D5A7002-CD46-4C87-9CF9-02F5C9B7FCA0}
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
EndGlobalSection
|
||||
|
|
Loading…
Reference in a new issue