add qlist transition system
This commit is contained in:
parent
cdc0a7139d
commit
705d72fe28
23 changed files with 3062 additions and 1580 deletions
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@ -1,9 +1,9 @@
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<e p="Assets" t="Include">
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@ -38,13 +38,26 @@
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<e p="RMSAnalyzer.cs" t="Include" />
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<e p="RMSAnalyzer.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="KinectSceneGraph" t="Include">
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<e p="AdvancedMesh.cs" t="Include" />
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</e>
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<e p="KinectSkeleton" t="Include">
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<e p="KinectSkeleton" t="Include">
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<e p="script" t="Include">
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<e p="Scripts" t="Include">
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<e p="RightHandFire.cs" t="Include" />
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<e p="RightHandFire.cs" t="Include" />
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<e p="RightHandMarker.cs" t="Include" />
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<e p="RightHandMarker.cs" t="Include" />
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<e p="Skeleton.cs" t="Include" />
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<e p="Skeleton.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="Scripts" t="Include">
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<e p="EmissionBind.cs" t="Include" />
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<e p="JointMarker.cs" t="Include" />
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<e p="MultipleObjectCamera.cs" t="Include" />
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<e p="VFXAttractorBinder.cs" t="Include" />
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<e p="VFXBinder.cs" t="Include" />
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<e p="VFXEmitterBinder.cs" t="Include" />
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</e>
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</e>
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<e p="LevelThreshold" t="Include">
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<e p="LevelThreshold" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="ConstructionColumnBehaviour.cs" t="Include" />
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<e p="ConstructionColumnBehaviour.cs" t="Include" />
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@ -67,11 +80,27 @@
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<e p="MoveBall.cs" t="Include" />
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<e p="MoveBall.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="Pitch VFX" t="Include">
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<e p="PitchPosition.cs" t="Include" />
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</e>
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<e p="PostProcessing" t="Include">
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<e p="PostProcessing" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="BokehBind.cs" t="Include" />
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<e p="BokehBind.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="Qlist" t="Include">
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<e p="Scripts" t="Include">
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<e p="QlistMarker.cs" t="Include" />
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<e p="TimelineController.cs" t="Include" />
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</e>
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</e>
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<e p="SpectrogramWorld" t="Include">
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<e p="Scripts" t="Include">
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<e p="ChangeHue.cs" t="Include" />
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<e p="MeshGen.cs" t="Include" />
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<e p="SpectrogramMapper.cs" t="Include" />
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</e>
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</e>
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<e p="Texture" t="Include">
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<e p="Texture" t="Include">
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<e p="TextureMapper.cs" t="Include" />
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<e p="TextureMapper.cs" t="Include" />
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</e>
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@ -2,9 +2,26 @@
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<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
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<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
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<change afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/Qlist/material/BallColor.mat" afterDir="false" />
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@ -36,87 +53,89 @@
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||||||
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@ -164,6 +183,10 @@
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- _HeightOffset: 0
|
||||||
|
- _HeightPoMAmplitude: 2
|
||||||
|
- _HeightTessAmplitude: 2
|
||||||
|
- _HeightTessCenter: 0.5
|
||||||
|
- _InvTilingScale: 1
|
||||||
|
- _Ior: 1
|
||||||
|
- _IridescenceMask: 1
|
||||||
|
- _IridescenceThickness: 1
|
||||||
|
- _LinkDetailsWithBase: 1
|
||||||
|
- _MaterialID: 1
|
||||||
|
- _Metallic: 0.083
|
||||||
|
- _NormalMapSpace: 0
|
||||||
|
- _NormalScale: 1
|
||||||
|
- _PPDLodThreshold: 5
|
||||||
|
- _PPDMaxSamples: 15
|
||||||
|
- _PPDMinSamples: 5
|
||||||
|
- _PPDPrimitiveLength: 1
|
||||||
|
- _PPDPrimitiveWidth: 1
|
||||||
|
- _ReceivesSSR: 1
|
||||||
|
- _RefractionModel: 0
|
||||||
|
- _SSRefractionProjectionModel: 0
|
||||||
|
- _Smoothness: 0.56
|
||||||
|
- _SmoothnessRemapMax: 1
|
||||||
|
- _SmoothnessRemapMin: 0
|
||||||
|
- _SpecularAAScreenSpaceVariance: 0.1
|
||||||
|
- _SpecularAAThreshold: 0.2
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _StencilRef: 2
|
||||||
|
- _StencilRefDepth: 0
|
||||||
|
- _StencilRefDistortionVec: 64
|
||||||
|
- _StencilRefGBuffer: 2
|
||||||
|
- _StencilRefMV: 128
|
||||||
|
- _StencilWriteMask: 3
|
||||||
|
- _StencilWriteMaskDepth: 48
|
||||||
|
- _StencilWriteMaskDistortionVec: 64
|
||||||
|
- _StencilWriteMaskGBuffer: 51
|
||||||
|
- _StencilWriteMaskMV: 176
|
||||||
|
- _SubsurfaceMask: 1
|
||||||
|
- _SupportDecals: 1
|
||||||
|
- _SurfaceType: 0
|
||||||
|
- _TexWorldScale: 1
|
||||||
|
- _TexWorldScaleEmissive: 1
|
||||||
|
- _Thickness: 1
|
||||||
|
- _ThicknessMultiplier: 1
|
||||||
|
- _TransmissionEnable: 1
|
||||||
|
- _TransparentBackfaceEnable: 0
|
||||||
|
- _TransparentCullMode: 2
|
||||||
|
- _TransparentDepthPostpassEnable: 0
|
||||||
|
- _TransparentDepthPrepassEnable: 0
|
||||||
|
- _TransparentSortPriority: 0
|
||||||
|
- _TransparentWritingMotionVec: 0
|
||||||
|
- _UVBase: 0
|
||||||
|
- _UVDetail: 0
|
||||||
|
- _UVEmissive: 0
|
||||||
|
- _UseEmissiveIntensity: 0
|
||||||
|
- _UseShadowThreshold: 0
|
||||||
|
- _ZTestDepthEqualForOpaque: 3
|
||||||
|
- _ZTestGBuffer: 4
|
||||||
|
- _ZTestModeDistortion: 4
|
||||||
|
- _ZTestTransparent: 4
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||||
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed382e79ee5eff14d949d679a588c432
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
UnityProject/Assets/Scenes/Examples/Qlist/scripts.meta
Normal file
8
UnityProject/Assets/Scenes/Examples/Qlist/scripts.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 701a34896260ee54a91a35917767c7c1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
[CustomStyle("Annotation")]
|
||||||
|
public class QlistMarker : Marker, INotification
|
||||||
|
{
|
||||||
|
[TextArea] public string stateName;
|
||||||
|
|
||||||
|
public PropertyName id => stateName;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 699a85771c17e864fafab4a53a5fc5bd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,48 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class TimelineController : MonoBehaviour, INotificationReceiver
|
||||||
|
{
|
||||||
|
[SerializeField] private PlayableDirector playableDirector;
|
||||||
|
[SerializeField] private StateManager stateManager;
|
||||||
|
|
||||||
|
private IList<QlistMarker> qlistMarkers_;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
var timeline = (TimelineAsset)playableDirector.playableAsset;
|
||||||
|
var markerTrack = timeline.markerTrack;
|
||||||
|
var markers = markerTrack.GetMarkers();
|
||||||
|
qlistMarkers_ = new Boo.Lang.List<QlistMarker>();
|
||||||
|
foreach (var marker in markers)
|
||||||
|
qlistMarkers_.Add((QlistMarker)marker);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStateChanged(IStateReader stateManager)
|
||||||
|
{
|
||||||
|
var stateName = stateManager.CurrentState.Title;
|
||||||
|
foreach (var qlistMarker in qlistMarkers_)
|
||||||
|
{
|
||||||
|
if (qlistMarker.id != stateName) continue;
|
||||||
|
playableDirector.Stop();
|
||||||
|
playableDirector.time = qlistMarker.time;
|
||||||
|
playableDirector.Play();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnNotify(Playable origin, INotification notification, object context)
|
||||||
|
{
|
||||||
|
if (!stateManager.NextState.HasValue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var nextState = stateManager.NextState.Value;
|
||||||
|
if(notification.id == nextState.Title)
|
||||||
|
playableDirector.Pause(); // reaches the next state (marker) in timeline
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 117e3226047d79a4d86bee38ca1ca894
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 16
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||||
|
|
|
@ -5,4 +5,5 @@
|
||||||
<Assembly Path="C:\Users\chikashi\Development\Soundvision\UnityProject\Assets\Plugins\NSubstitute.dll" />
|
<Assembly Path="C:\Users\chikashi\Development\Soundvision\UnityProject\Assets\Plugins\NSubstitute.dll" />
|
||||||
</AssemblyExplorer></s:String>
|
</AssemblyExplorer></s:String>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kinect/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kinect/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=qlist/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Shmem/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Shmem/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
Loading…
Reference in a new issue