add realtime updated levelmeters in Unity Editor
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parent
cd1cf21386
commit
779e936036
10 changed files with 101 additions and 179 deletions
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@ -5,14 +5,20 @@ namespace cylvester
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{
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public class LevelMeter
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{
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private string label_;
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private float dB_;
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private Texture2D meterImageTexture_;
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private const int TextureWidth = 1;
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private const int TextureHeight = 100;
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public LevelMeter(int index)
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private readonly Texture2D meterImageTexture_;
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private readonly int index_;
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private readonly string label_;
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private readonly IPdArray pdArray_;
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public LevelMeter(int index, IPdArray pdArray)
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{
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label_ = (index + 1).ToString();
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meterImageTexture_ = new Texture2D(1, 32);
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index_ = index;
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label_ = (index_ + 1).ToString();
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pdArray_ = pdArray;
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meterImageTexture_ = new Texture2D(TextureWidth, TextureHeight);
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}
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public void Render()
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@ -33,9 +39,10 @@ namespace cylvester
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private void UpdateTexture()
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{
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for (var i = 0; i < 32; ++i)
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var level = pdArray_.Data[index_];
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for (var i = 0; i < 100; ++i)
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{
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meterImageTexture_.SetPixel(0, i, i < 10 ? Color.green : Color.black);
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meterImageTexture_.SetPixel(0, i, i < level ? Color.green : Color.black);
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}
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meterImageTexture_.Apply();
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}
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@ -1,25 +1,27 @@
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using UnityEditor;
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using UnityEngine;
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using System;
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using UnityEditor;
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namespace cylvester
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{
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public class PdConsole : EditorWindow
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{
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private const int NumChannels = 16;
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private IEditorToggle dspToggle_;
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private ITogglePresenter togglePresenter_;
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private Action onDspToggleStateChanged_;
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private IPdBackend pdBackend_;
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private LevelMeter[] levelMeters_;
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private PdArray levelMeterArray_;
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[MenuItem("SoundVision/Pd console %#p")]
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static void Init()
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{
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var window = (PdConsole)GetWindow(typeof(PdConsole));
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window.Show();
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}
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private void OnEnable()
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private void Awake()
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{
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var foundObjects = FindObjectsOfType(typeof(PdBackend));
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if (foundObjects.Length != 1)
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@ -28,40 +30,70 @@ namespace cylvester
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pdBackend_ = (IPdBackend) foundObjects[0];
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dspToggle_ = new EditorToggle();
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onDspToggleStateChanged_ = () =>
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{
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if (pdBackend_.State)
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{
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levelMeterArray_ = new PdArray("levelmeters", NumChannels);
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for (var i = 0; i < NumChannels; ++i)
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levelMeters_[i] = new LevelMeter(i, levelMeterArray_);
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}
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else
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levelMeterArray_.Dispose();
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};
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pdBackend_.StateChanged += onDspToggleStateChanged_;
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togglePresenter_ = new TogglePresenter(dspToggle_, pdBackend_);
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levelMeters_ = new LevelMeter[16];
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for (var i = 0; i < 16; ++i)
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levelMeters_[i] = new LevelMeter(i);
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levelMeters_ = new LevelMeter[NumChannels];
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}
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private void OnDestroy()
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{
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levelMeterArray_?.Dispose();
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dspToggle_.ToggleStateChanged -= onDspToggleStateChanged_;
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}
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private void OnGUI ()
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{
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if(!ValidatePdBackend(pdBackend_))
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if(!ValidatePdBackend())
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return;
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EditorGUILayout.Space();
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dspToggle_.State = EditorGUILayout.Toggle("Pure Data Process", dspToggle_.State);
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if(!CheckProcessingState())
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return;
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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levelMeterArray_.Update();
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foreach (var levelMeter in levelMeters_)
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levelMeter.Render();
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EditorGUILayout.EndHorizontal();
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Repaint();
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}
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private bool ValidatePdBackend(IPdBackend pdBackend)
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{
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var exist = pdBackend_ != null;
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if (!exist)
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private bool ValidatePdBackend()
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{
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if (pdBackend_ != null)
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return true;
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EditorGUILayout.LabelField("No Pd backend found in the scene");
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return false;
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}
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return exist;
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private bool CheckProcessingState()
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{
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if (pdBackend_.State)
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return true;
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EditorGUILayout.LabelField("Pd process is currently inactive");
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return false;
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}
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}
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}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 7978207823e9dad49b91f32a347617a0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -218,14 +218,13 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 987772532}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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mainPatch: test.pd
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mainPatch: analyzer.pd
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inchannels: 2
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pdProcess: 0
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--- !u!4 &987772534
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Transform:
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m_ObjectHideFlags: 0
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@ -309,107 +308,3 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &1232139010
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1232139013
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MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_MotionVectors: 1
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m_ReflectionProbeUsage: 1
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m_RenderingLayerMask: 1
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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@ -3,7 +3,13 @@ using System.IO.MemoryMappedFiles;
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namespace cylvester
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{
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public class PdArray : IDisposable
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public interface IPdArray
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{
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float[] Data { get; }
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void Update();
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}
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public class PdArray : IDisposable, IPdArray
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{
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public float[] Data { get; }
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@ -1,11 +1,13 @@
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using System;
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using System.Threading;
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using UnityEngine;
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namespace cylvester
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{
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public interface IPdBackend
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{
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bool State { set; }
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bool State { set; get; }
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event Action StateChanged;
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}
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[ExecuteInEditMode]
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@ -19,6 +21,7 @@ namespace cylvester
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private void OnEnable()
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{
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PdProcess.Instance.Start(mainPatch, inchannels);
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Thread.Sleep(500);
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}
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private void OnDisable()
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@ -28,7 +31,15 @@ namespace cylvester
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public bool State
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{
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set => enabled = value;
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set
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{
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enabled = value;
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if(StateChanged != null)
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StateChanged.Invoke();
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}
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get => enabled;
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}
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public event Action StateChanged;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Diagnostics;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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@ -19,10 +20,7 @@ namespace cylvester
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{
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}
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public static PdProcess Instance
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{
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get { return instance_ ?? (instance_ = new PdProcess()); }
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}
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public static PdProcess Instance => instance_ ?? (instance_ = new PdProcess());
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public void Start(string mainPatch, int numInputChannels)
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{
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@ -31,12 +29,16 @@ namespace cylvester
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pdProcess_ = new Process();
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pdProcess_.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
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pdProcess_.StartInfo.UseShellExecute = true;
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pdProcess_.StartInfo.UseShellExecute = false;
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pdProcess_.StartInfo.FileName = Application.streamingAssetsPath + "/pd/win/pd.com";
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var path = Application.streamingAssetsPath + "/pd/patch/" + mainPatch;
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pdProcess_.StartInfo.Arguments = "-nogui -rt -inchannels " + numInputChannels + " " + path;
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pdProcess_.Start();
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if (!pdProcess_.Start())
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{
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throw new Exception("Pd process failed to start");
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}
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Debug.Log("Pd Process started");
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}
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@ -47,5 +49,6 @@ namespace cylvester
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pdProcess_ = null;
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Debug.Log("Pd Process stopped");
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}
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}
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}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 8077544c425dc6d478d40c842bbe25a8
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@ -1,9 +0,0 @@
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#N canvas 646 421 450 300 10;
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#X obj 137 120 dac~;
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#X obj 99 41 osc~ 440;
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#X obj 142 74 *~ 0.1;
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#X msg 232 96 \; pd dsp 1;
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#X obj 238 55 loadbang;
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#X connect 1 0 2 0;
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#X connect 2 0 0 0;
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#X connect 4 0 3 0;
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@ -1,7 +0,0 @@
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