Spectrogram World Demo Scene (with Problems)
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35 changed files with 12511 additions and 52 deletions
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@ -85,6 +85,8 @@
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\MeshGen.cs" />
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<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\SpectrogramMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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@ -55,8 +55,8 @@ public class CreatePlane : ScriptableWizard
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void OnWizardUpdate()
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{
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widthSegments = Mathf.Clamp(widthSegments, 1, 254);
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widthSegments = Mathf.Clamp(widthSegments, 1, 65534);
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lengthSegments = Mathf.Clamp(lengthSegments, 1, 65534);
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}
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@ -123,6 +123,7 @@ public class CreatePlane : ScriptableWizard
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string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal ? "H" : "V") + anchorId + ".asset";
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Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName, typeof(Mesh));
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if (m == null)
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{
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m = new Mesh();
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165
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UnityProject/Assets/New Terrain.asset
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@ -0,0 +1,89 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(MeshFilter))]
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public class MeshGen : MonoBehaviour
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{
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Mesh mesh;
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Vector3[] vertices;
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int[] triangles;
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public int xSize = 10;
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public int zSize = 10;
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private void Start()
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{
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mesh = new Mesh();
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mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
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GetComponent<MeshFilter>().mesh = mesh;
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CreateShape();
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UpdateMesh();
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triangles[tris + 4] = vert + xSize + 1;
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triangles[tris + 5] = vert + xSize + 2;
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vert++;
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tris += 6;
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}
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vert++;
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}
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}
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void UpdateMesh()
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{
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mesh.Clear();
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mesh.vertices = vertices;
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mesh.triangles = triangles;
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mesh.RecalculateNormals();
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mesh.RecalculateBounds();
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mesh.RecalculateTangents();
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}
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/* private void OnDrawGizmos()
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{
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if (vertices == null)
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return;
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for (int i = 0; i < vertices.Length; i++)
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{
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Gizmos.DrawSphere(vertices[i], .1f);
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}
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}
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*/
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}
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace cylvester
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{
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public class SpectrogramMapper : MonoBehaviour
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{
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[SerializeField] private Spectrogram spectrogram;
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[SerializeField] private GameObject spectrogramPanel;
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private Renderer spectroGramRenderer_;
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private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
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private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
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void Start()
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{
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spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
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}
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void Update()
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{
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spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
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spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
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}
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}
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}
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Loading…
Reference in a new issue