Merge branch 'skelton'
# Conflicts: # UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml # UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml # UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta # UnityProject/Assets/Scripts/VideoInput/Editor.meta # UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
This commit is contained in:
commit
a49e32d713
23 changed files with 471 additions and 311 deletions
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@ -1,9 +1,9 @@
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@ -35,9 +35,9 @@
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<e p="RMSAnalyzer.cs" t="Include" />
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</e>
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</e>
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<e p="KinectSkelton" t="Include">
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<e p="KinectSkeleton" t="Include">
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<e p="script" t="Include">
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<e p="Skelton.cs" t="Include" />
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<e p="Skeleton.cs" t="Include" />
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@ -51,7 +51,6 @@
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@ -125,10 +124,7 @@
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@ -109,7 +151,6 @@
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@ -119,7 +160,6 @@
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@ -219,6 +273,7 @@
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using System;
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using System.Linq;
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||||
using Windows.Kinect;
|
||||
using UnityEngine;
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||||
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||||
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{
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{
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{
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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|
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public class Skelton : MonoBehaviour
|
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{
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void Start()
|
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{
|
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@ -1,10 +0,0 @@
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using System;
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||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Windows.Kinect;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
|
||||
}
|
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|
|
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@ -1,7 +0,0 @@
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namespace UnityEditor
|
||||
{
|
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public class KinectFacade
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Windows.Kinect;
|
||||
using UnityEngine;
|
||||
|
@ -8,7 +7,7 @@ using UnityEngine.Events;
|
|||
namespace cylvester
|
||||
{
|
||||
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
|
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[Serializable] public class UnitySkeletonEvent : UnityEvent<Body[]>{ }
|
||||
|
||||
public class KinectManagerBehaviour : MonoBehaviour
|
||||
{
|
||||
|
@ -16,15 +15,16 @@ namespace cylvester
|
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[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
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|
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[SerializeField] private bool skeleton;
|
||||
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
|
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|
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private Texture2D InfraredTexture { get; set;}
|
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[SerializeField] public UnitySkeletonEvent skeletonDataReceived;
|
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|
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private KinectSensor sensor_;
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private InfraredFrameReader infraredFrameReader_;
|
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private BodyFrameReader bodyFrameReader_;
|
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private ushort [] irData_;
|
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|
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private ushort [] irData_;
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private Texture2D infraredTexture_;
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private Body[] bodies_;
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private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
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private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
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|
||||
|
@ -46,46 +46,52 @@ namespace cylvester
|
|||
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
infraredTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
|
||||
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
||||
{
|
||||
if(!infrared)
|
||||
return;
|
||||
|
||||
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
|
||||
using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
|
||||
{
|
||||
if (infraredFrame == null) return;
|
||||
if (infraredFrame == null)
|
||||
return;
|
||||
|
||||
infraredFrame.CopyFrameDataToArray(irData_);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (ushort* irDataPtr = irData_)
|
||||
{
|
||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
infraredTexture_.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
}
|
||||
}
|
||||
|
||||
InfraredTexture.Apply();
|
||||
infraredTexture_.Apply();
|
||||
}
|
||||
infraredFrameReceived.Invoke(InfraredTexture);
|
||||
infraredFrameReceived.Invoke(infraredTexture_);
|
||||
|
||||
};
|
||||
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
||||
}
|
||||
|
||||
private void InitSkeletonTracking()
|
||||
{
|
||||
bodies_ = new Body[1];
|
||||
|
||||
|
||||
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
||||
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
||||
{
|
||||
if(!skeleton)
|
||||
return;
|
||||
|
||||
|
||||
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
||||
{
|
||||
|
||||
if (bodyFrame == null)
|
||||
return;
|
||||
Array.Resize(ref bodies_, bodyFrame.BodyCount);
|
||||
bodyFrame.GetAndRefreshBodyData(bodies_);
|
||||
skeletonDataReceived.Invoke(bodies_);
|
||||
}
|
||||
};
|
||||
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
namespace cylvester
|
||||
{
|
||||
public class SkeltonTracker
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 42ff44fc2f2fc574c804d56e68af9bc3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -76,10 +76,7 @@ namespace cylvester
|
|||
indices[index++] = offset + 1 + onset;
|
||||
indices[index++] = 1 + onset;
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue