Merge branch 'skelton'
# Conflicts: # UnityProject/.idea/.idea.UnityProject/.idea/contentModel.xml # UnityProject/.idea/.idea.UnityProject/.idea/workspace.xml # UnityProject/Assets/Scenes/Examples/KinectSkeleton/joint.prefab.meta # UnityProject/Assets/Scripts/VideoInput/Editor.meta # UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
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a49e32d713
23 changed files with 471 additions and 311 deletions
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<e p="KinectSkeleton" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="Skelton.cs" t="Include" />
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<e p="Skeleton.cs" t="Include" />
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<e p="CubeSync.cs" t="Include" />
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@ -34,74 +61,89 @@
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||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Prefabs/Specttrum.prefab" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/RandomPosition.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/KinectSensor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/VisualEffectGraph.unity" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/CreatePlane.cs.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorEditMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/BodySourceView.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_RectangularSelection.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/InfraredSourceManager.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdPitchBind.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrameReader.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiSequencer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/DisableOnStart.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/KinectSensor.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/script/MoveBall.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/CubeSync.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/Waterfall/waterfall.unity" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
</component>
|
</component>
|
||||||
<component name="IdeDocumentHistory">
|
<component name="IdeDocumentHistory">
|
||||||
<option name="CHANGED_PATHS">
|
<option name="CHANGED_PATHS">
|
||||||
<list>
|
<list>
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/EditorToggle.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/PdBackend/PdBackend.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ToogleResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ParameterResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/Parameter.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ParameterResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArray.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBindEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBind.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdConsole.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/TogglePresenter.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/UdpSender.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/UdpSender.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrays.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrays.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" />
|
||||||
|
@ -109,7 +151,6 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratpr.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratpr.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/script/BoomBall.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/script/BoomBall.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGenerator.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGenerator.cs" />
|
||||||
|
@ -119,7 +160,6 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/Visualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/Visualizer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/MathUtility.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/MathUtility.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/FFTRippleBehaviour.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/FFTRippleBehaviour.cs" />
|
||||||
|
@ -134,13 +174,27 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/RingArrayBuffer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/RingArrayBuffer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/createplane.cs" />
|
<option value="$PROJECT_DIR$/Assets/createplane.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/OrangeCubeScript.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Editor/SequencerEditor.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Editor/StateManagerEditor.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/ComponentFactory.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/KinectSensorTestCase.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectSensor.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skelton.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" />
|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/script/Skeleton.cs" />
|
||||||
</list>
|
</list>
|
||||||
</option>
|
</option>
|
||||||
</component>
|
</component>
|
||||||
|
@ -219,6 +273,7 @@
|
||||||
<workItem from="1571216505468" duration="820000" />
|
<workItem from="1571216505468" duration="820000" />
|
||||||
<workItem from="1572195974043" duration="667000" />
|
<workItem from="1572195974043" duration="667000" />
|
||||||
<workItem from="1572298619890" duration="330000" />
|
<workItem from="1572298619890" duration="330000" />
|
||||||
|
<workItem from="1572535803542" duration="2972000" />
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="add Kinect Manager">
|
<task id="LOCAL-00001" summary="add Kinect Manager">
|
||||||
<created>1562485186899</created>
|
<created>1562485186899</created>
|
||||||
|
@ -358,8 +413,26 @@
|
||||||
<properties exception="System.Threading.ThreadAbortException" displayValue="System.Threading.ThreadAbortException" />
|
<properties exception="System.Threading.ThreadAbortException" displayValue="System.Threading.ThreadAbortException" />
|
||||||
<option name="timeStamp" value="1" />
|
<option name="timeStamp" value="1" />
|
||||||
</breakpoint>
|
</breakpoint>
|
||||||
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
||||||
|
<url>file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs</url>
|
||||||
|
<line>10</line>
|
||||||
|
<properties documentPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs" initialLine="10">
|
||||||
|
<startOffsets>
|
||||||
|
<option value="232" />
|
||||||
|
</startOffsets>
|
||||||
|
<endOffsets>
|
||||||
|
<option value="255" />
|
||||||
|
</endOffsets>
|
||||||
|
</properties>
|
||||||
|
<option name="timeStamp" value="13" />
|
||||||
|
</line-breakpoint>
|
||||||
</breakpoints>
|
</breakpoints>
|
||||||
</breakpoint-manager>
|
</breakpoint-manager>
|
||||||
|
<reveal-manager>
|
||||||
|
<revealed-members>
|
||||||
|
<RevealItemInfo typeName="Windows.Kinect.InfraredFrameArrivedEventArgs" fieldName="nativePtr" />
|
||||||
|
</revealed-members>
|
||||||
|
</reveal-manager>
|
||||||
<watches-manager>
|
<watches-manager>
|
||||||
<configuration name="UNITY_DEBUG_RUN_CONFIGURATION">
|
<configuration name="UNITY_DEBUG_RUN_CONFIGURATION">
|
||||||
<watch expression="array[190000..199999]" />
|
<watch expression="array[190000..199999]" />
|
||||||
|
|
|
@ -58,7 +58,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\KinectSkelton\script\Skelton.cs" />
|
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\script\Skeleton.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
||||||
|
@ -101,10 +101,7 @@
|
||||||
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
|
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
|
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
|
||||||
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
|
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
|
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\VideoInput\SkeletonTracker.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
|
<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
|
||||||
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
|
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
|
<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
|
||||||
|
|
|
@ -8,7 +8,7 @@ Material:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: IRPanel
|
m_Name: IRPanel
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 0710b26be2a23d24d8005549cc475ba2,
|
m_Shader: {fileID: -6465566751694194690, guid: ab1500b418a77404a9a159988c31409e,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
|
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
|
|
|
@ -1,5 +1,48 @@
|
||||||
%YAML 1.1
|
%YAML 1.1
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|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Windows.Kinect;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class Skeleton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject spherePrefab;
|
||||||
|
|
||||||
|
private GameObject[] balls_;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
balls_ = new GameObject[25];
|
||||||
|
for (var i = 0; i < 25; ++i)
|
||||||
|
{
|
||||||
|
balls_[i] = Instantiate(spherePrefab, gameObject.transform, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSkeletonFrameReceived(Body[] bodies)
|
||||||
|
{
|
||||||
|
foreach (var body in bodies)
|
||||||
|
{
|
||||||
|
if(!body.IsTracked)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
foreach(var pair in body.Joints)
|
||||||
|
{
|
||||||
|
var joint = pair.Value;
|
||||||
|
if(joint.TrackingState == TrackingState.NotTracked)
|
||||||
|
balls_[i].SetActive(false);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
balls_[i].SetActive(true);
|
||||||
|
balls_[i].transform.position = new Vector3(joint.Position.X * 10f , joint.Position.Y * 10f, 0f);
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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@ -1,5 +1,5 @@
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serializedVersion: 2
|
serializedVersion: 2
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|
@ -1,18 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Skelton : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
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}
|
|
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@ -1,11 +0,0 @@
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|
@ -1,10 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
using Windows.Kinect;
|
|
||||||
|
|
||||||
namespace cylvester
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,11 +0,0 @@
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|
|
@ -1,7 +0,0 @@
|
||||||
namespace UnityEditor
|
|
||||||
{
|
|
||||||
public class KinectFacade
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Windows.Kinect;
|
using Windows.Kinect;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -8,7 +7,7 @@ using UnityEngine.Events;
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
||||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
|
[Serializable] public class UnitySkeletonEvent : UnityEvent<Body[]>{ }
|
||||||
|
|
||||||
public class KinectManagerBehaviour : MonoBehaviour
|
public class KinectManagerBehaviour : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -16,15 +15,16 @@ namespace cylvester
|
||||||
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
||||||
|
|
||||||
[SerializeField] private bool skeleton;
|
[SerializeField] private bool skeleton;
|
||||||
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
|
[SerializeField] public UnitySkeletonEvent skeletonDataReceived;
|
||||||
|
|
||||||
private Texture2D InfraredTexture { get; set;}
|
|
||||||
|
|
||||||
private KinectSensor sensor_;
|
private KinectSensor sensor_;
|
||||||
private InfraredFrameReader infraredFrameReader_;
|
private InfraredFrameReader infraredFrameReader_;
|
||||||
private BodyFrameReader bodyFrameReader_;
|
private BodyFrameReader bodyFrameReader_;
|
||||||
private ushort [] irData_;
|
|
||||||
|
|
||||||
|
private ushort [] irData_;
|
||||||
|
private Texture2D infraredTexture_;
|
||||||
|
private Body[] bodies_;
|
||||||
|
|
||||||
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
||||||
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
||||||
|
|
||||||
|
@ -46,46 +46,52 @@ namespace cylvester
|
||||||
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
infraredTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||||
|
|
||||||
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
||||||
{
|
{
|
||||||
if(!infrared)
|
if(!infrared)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
|
using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
|
||||||
{
|
{
|
||||||
if (infraredFrame == null) return;
|
if (infraredFrame == null)
|
||||||
|
return;
|
||||||
|
|
||||||
infraredFrame.CopyFrameDataToArray(irData_);
|
infraredFrame.CopyFrameDataToArray(irData_);
|
||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (ushort* irDataPtr = irData_)
|
fixed (ushort* irDataPtr = irData_)
|
||||||
{
|
{
|
||||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
infraredTexture_.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InfraredTexture.Apply();
|
infraredTexture_.Apply();
|
||||||
}
|
}
|
||||||
infraredFrameReceived.Invoke(InfraredTexture);
|
infraredFrameReceived.Invoke(infraredTexture_);
|
||||||
|
|
||||||
};
|
};
|
||||||
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitSkeletonTracking()
|
private void InitSkeletonTracking()
|
||||||
{
|
{
|
||||||
|
bodies_ = new Body[1];
|
||||||
|
|
||||||
|
|
||||||
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
||||||
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
||||||
{
|
{
|
||||||
if(!skeleton)
|
if(!skeleton)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
||||||
{
|
{
|
||||||
|
if (bodyFrame == null)
|
||||||
|
return;
|
||||||
|
Array.Resize(ref bodies_, bodyFrame.BodyCount);
|
||||||
|
bodyFrame.GetAndRefreshBodyData(bodies_);
|
||||||
|
skeletonDataReceived.Invoke(bodies_);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
namespace cylvester
|
|
||||||
{
|
|
||||||
public class SkeltonTracker
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 42ff44fc2f2fc574c804d56e68af9bc3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -76,10 +76,7 @@ namespace cylvester
|
||||||
indices[index++] = offset + 1 + onset;
|
indices[index++] = offset + 1 + onset;
|
||||||
indices[index++] = 1 + onset;
|
indices[index++] = 1 + onset;
|
||||||
}
|
}
|
||||||
|
|
||||||
return indices;
|
return indices;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue