add timbreID feature
This commit is contained in:
parent
c0fd668b01
commit
a89bf6e9ae
28 changed files with 703 additions and 55 deletions
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@ -66,6 +66,7 @@
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scripts\Math\Smoother.cs" />
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@ -85,6 +86,7 @@
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<Compile Include="Assets\Scripts\PdConnection\PdReceiver.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSender.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdTimbreIdBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\Spectrogram.cs" />
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<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\PdConnection\Waveform.cs" />
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@ -21,7 +21,8 @@ namespace cylvester
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"Kick",
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"Pads+Strings",
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"Rose_Sax",
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"Roses_Front"
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"Roses_Front",
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"TimbreID_Test"
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};
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private void Awake()
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326
UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity
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326
UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity
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UnityProject/Assets/Scenes/Examples/TimbreID/script.meta
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using UnityEngine;
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using UnityEngine.UI;
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public class IdToText : MonoBehaviour
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{
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[SerializeField] private Text text;
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public void OnTimbreIdReceived(int id, int distance)
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{
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switch (id)
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{
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case 0:
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text.text = "Snare";
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break;
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case 1:
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text.text = "Hi-hat";
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break;
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case 2:
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text.text = "Kick";
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break;
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default:
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return;
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}
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}
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}
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UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs
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UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs
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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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[System.Serializable]
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public class TimbreIdEvent : UnityEvent<int, int>
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{
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}
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public class PdTimbreIdBind : MonoBehaviour
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{
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[SerializeField] private TimbreIdEvent onTimbreIdReceived;
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[SerializeField, Range(1, 16)] private int channel = 1;
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public void OnMidiMessageReceived(MidiMessage midiMessage)
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{
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if (159 + channel != midiMessage.Status)
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return;
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onTimbreIdReceived.Invoke(midiMessage.Data1, midiMessage.Data2);
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}
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}
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}
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|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2a43f02f24b47ad4c8c155e6d100e1d7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
UnityProject/AudioSamples/TimbreID_Test.wav
Normal file
BIN
UnityProject/AudioSamples/TimbreID_Test.wav
Normal file
Binary file not shown.
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Reference in a new issue