This commit is contained in:
Chikashi Miyama 2019-12-13 18:10:19 +01:00
parent 10c3f96e6c
commit b1a5a3ccb4
2 changed files with 25 additions and 8 deletions

View file

@ -336,6 +336,20 @@ MonoBehaviour:
_colorTexture: {fileID: 8400000, guid: 046aa26a9af8e164eb0b20672983a11f, type: 2}
_positionTexture: {fileID: 8400000, guid: f235609b825377142ab45895e91b6839, type: 2}
_shader: {fileID: 4800000, guid: c2bfd9668998b6848ac60594704c344c, type: 3}
azureDataUpdated:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1484861666}
m_MethodName: OnAzureUpdated
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!4 &646155286
Transform:
m_ObjectHideFlags: 0
@ -698,7 +712,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 312d9549de079824294680133ce5530a, type: 2}
- {fileID: 2100000, guid: ab3674099fd83a046aa0c9a1dc4b91a6, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View file

@ -8,8 +8,8 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MovementTextured
m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_ShaderKeywords:
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -18,6 +18,9 @@ Material:
disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -197,15 +200,15 @@ Material:
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 32
- _StencilRef: 2
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 160
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 48
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskGBuffer: 51
- _StencilWriteMaskMV: 176
- _SubsurfaceMask: 1
- _SupportDecals: 1
@ -234,7 +237,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}