implement FFT waterfall

This commit is contained in:
Chikashi Miyama 2019-10-03 19:06:11 +02:00
parent ea699a147f
commit d9855e069e
16 changed files with 1192 additions and 240 deletions

View file

@ -77,8 +77,11 @@
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" /> <Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" />
<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" /> <Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
<Compile Include="Assets\ThridParty\KinectScript\CollectionMap.cs" /> <Compile Include="Assets\ThridParty\KinectScript\CollectionMap.cs" />
@ -175,6 +178,7 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingConfidence.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingConfidence.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
<None Include="Assets\Shader\FFT.shader" />
<None Include="Assets\Shader\Vertex Modifier.shader" /> <None Include="Assets\Shader\Vertex Modifier.shader" />
<None Include="Assets\Resources\buildNumber.txt" /> <None Include="Assets\Resources\buildNumber.txt" />
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">

View file

@ -76,9 +76,7 @@ VisualEffectResource:
64\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define 64\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define
VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT
1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE
1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_a;\n float 1\n\n\nCBUFFER_START(parameters)\n float Speed_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include
ArcSphere_sphere_radius_a;\n float ArcSphere_arc_a;\n float Speed_b;\n
\ float DirectionBlend_b;\n float Min_c;\n float Max_c;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if
@ -129,17 +127,18 @@ VisualEffectResource:
VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if
VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n
\ \n {\n PositionSphere_0( /*inout */position, /*inout \ \n {\n PositionSphere_0( /*inout */position, /*inout
*/seed, /*inout */direction, ArcSphere_sphere_center_a, ArcSphere_sphere_radius_a, */seed, /*inout */direction, float3(0,0,0), (float)1, (float)6.283185, (float)1);\n
ArcSphere_arc_a, (float)1);\n }\n VelocityRandomize_18D( /*inout \ }\n {\n VelocityRandomize_18D( /*inout */velocity,
*/velocity, /*inout */direction, /*inout */seed, Speed_b, DirectionBlend_b);\n \ /*inout */direction, /*inout */seed, Speed_b, (float)1);\n }\n {\n
\ SetAttribute_F01429A3( /*inout */lifetime, /*inout */seed, Min_c, Max_c);\n \ SetAttribute_F01429A3( /*inout */lifetime, /*inout */seed, (float)4,
\ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint (float)9);\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n
deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n \ {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n uint
\ attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(position));\n index = deadListIn[deadIndex];\n attributeBuffer.Store3((index *
\ attributeBuffer.Store3((index * 0x4 + 0x7F000) << 2,asuint(velocity));\n 0x8 + 0x0) << 2,asuint(position));\n attributeBuffer.Store3((index
\ attributeBuffer.Store((index * 0x4 + 0x7F003) << 2,asuint(lifetime));\n * 0x4 + 0x7F000) << 2,asuint(velocity));\n attributeBuffer.Store((index
\ attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index * 0x4 + 0x7F003) << 2,asuint(lifetime));\n attributeBuffer.Store((index
* 0x8 + 0x4) << 2,asuint(age));\n \n\n }\n#else\n uint * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index *
0x8 + 0x4) << 2,asuint(age));\n \n\n }\n#else\n uint
index = particleIndex;\n attributeBuffer.Store3((index * 0x8 + 0x0) << index = particleIndex;\n attributeBuffer.Store3((index * 0x8 + 0x0) <<
2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x7F000) 2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x7F000)
<< 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x7F003) << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x7F003)
@ -210,8 +209,8 @@ VisualEffectResource:
VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define
VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define
VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Scale_d;\n\t\t VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Scale_d;\n\t\t
\ float Size_b;\n\t\t float Scale_c;\n\t\t float gradient_e;\n\t\t uint \ float gradient_e;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define
IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint> attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
@ -289,8 +288,9 @@ VisualEffectResource:
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
* 0x8 + 0x4) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( * 0x8 + 0x4) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6(
/*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\tSetAttribute_3278B22F( /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
/*inout */size, Size_b);\n\t\t\t\tSetAttribute_D5151644( /*inout */scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_5369138A( \ SetAttribute_3278B22F( /*inout */size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
\ SetAttribute_D5151644( /*inout */scaleX, (float)0.05);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_5369138A(
/*inout */scaleY, age, lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(age, /*inout */scaleY, age, lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(age,
lifetime, /*inout */color, /*inout */alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif lifetime, /*inout */color, /*inout */alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id
@ -335,13 +335,13 @@ VisualEffectResource:
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 13
- op: 1 - op: 1
valueIndex: 1 valueIndex: 1
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 14
- op: 1 - op: 1
valueIndex: 2 valueIndex: 2
data[0]: -1 data[0]: -1
@ -353,37 +353,13 @@ VisualEffectResource:
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 3
- op: 26
valueIndex: 4
data[0]: 2
data[1]: 0
data[2]: -1
data[3]: 1
- op: 1
valueIndex: 5
data[0]: -1
data[1]: -1
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data[3]: 14
- op: 1 - op: 1
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data[3]: 1 data[3]: 3
- op: 1
valueIndex: 7
data[0]: -1
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data[3]: 1
- op: 1 - op: 1
valueIndex: 9 valueIndex: 9
data[0]: -1 data[0]: -1
@ -407,135 +383,39 @@ VisualEffectResource:
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data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 13 data[3]: 1
- op: 1 - op: 1
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valueIndex: 20
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valueIndex: 29
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data[2]: -1
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data[2]: -1
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data[3]: -1
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data[0]: -1
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data[3]: -1
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data[3]: -1
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data[0]: -1 data[0]: -1
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@ -545,52 +425,28 @@ VisualEffectResource:
m_PropertySheet: m_PropertySheet:
m_Float: m_Float:
m_Array: m_Array:
- m_ExpressionIndex: 0
m_Value: 0
- m_ExpressionIndex: 1
m_Value: 1
- m_ExpressionIndex: 2 - m_ExpressionIndex: 2
m_Value: 6.2831855 m_Value: 25000
- m_ExpressionIndex: 3 - m_ExpressionIndex: 5
m_Value: 5 m_Value: 0
- m_ExpressionIndex: 6 - m_ExpressionIndex: 6
m_Value: 1 m_Value: 1
- m_ExpressionIndex: 7 - m_ExpressionIndex: 7
m_Value: 0
- m_ExpressionIndex: 8
m_Value: 0
- m_ExpressionIndex: 9
m_Value: 0
- m_ExpressionIndex: 10
m_Value: 6.2831855 m_Value: 6.2831855
- m_ExpressionIndex: 11 - m_ExpressionIndex: 8
m_Value: 5
- m_ExpressionIndex: 13
m_Value: 0
- m_ExpressionIndex: 14
m_Value: 0
- m_ExpressionIndex: 15
m_Value: 0
- m_ExpressionIndex: 17
m_Value: 25000
- m_ExpressionIndex: 18
m_Value: 5
- m_ExpressionIndex: 21
m_Value: 0.05
- m_ExpressionIndex: 24
m_Value: 1
- m_ExpressionIndex: 25
m_Value: 9
- m_ExpressionIndex: 28
m_Value: 1
- m_ExpressionIndex: 30
m_Value: 0
- m_ExpressionIndex: 33
m_Value: 4 m_Value: 4
- m_ExpressionIndex: 9
m_Value: 9
- m_ExpressionIndex: 11
m_Value: 0.05
m_Vector2f: m_Vector2f:
m_Array: [] m_Array: []
m_Vector3f: m_Vector3f:
m_Array: [] m_Array:
- m_ExpressionIndex: 3
m_Value: {x: 0, y: 0, z: 0}
- m_ExpressionIndex: 4
m_Value: {x: 5, y: 5, z: 5}
m_Vector4f: m_Vector4f:
m_Array: [] m_Array: []
m_Uint: m_Uint:
@ -601,7 +457,7 @@ VisualEffectResource:
m_Array: [] m_Array: []
m_AnimationCurve: m_AnimationCurve:
m_Array: m_Array:
- m_ExpressionIndex: 12 - m_ExpressionIndex: 0
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
@ -646,7 +502,7 @@ VisualEffectResource:
m_RotationOrder: 4 m_RotationOrder: 4
m_Gradient: m_Gradient:
m_Array: m_Array:
- m_ExpressionIndex: 5 - m_ExpressionIndex: 1
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
key0: {r: 2, g: 1.9294118, b: 1.3490196, a: 0} key0: {r: 2, g: 1.9294118, b: 1.3490196, a: 0}
@ -678,13 +534,13 @@ VisualEffectResource:
m_NumAlphaKeys: 4 m_NumAlphaKeys: 4
m_NamedObject: m_NamedObject:
m_Array: m_Array:
- m_ExpressionIndex: 34 - m_ExpressionIndex: 14
m_Value: {fileID: 2800000, guid: 49cb5aa34272b034d8b754c65d9cdbfa, type: 3} m_Value: {fileID: 2800000, guid: 49cb5aa34272b034d8b754c65d9cdbfa, type: 3}
m_Bool: m_Bool:
m_Array: [] m_Array: []
m_ExposedExpressions: m_ExposedExpressions:
- nameId: spread - nameId: spread
index: 30 index: 5
m_Buffers: m_Buffers:
- type: 1 - type: 1
size: 780192 size: 780192
@ -830,7 +686,7 @@ VisualEffectResource:
buffers: [] buffers: []
values: values:
- nameId: Rate - nameId: Rate
index: 20 index: 2
params: [] params: []
processor: {fileID: 0} processor: {fileID: 0}
shaderSourceIndex: -1 shaderSourceIndex: -1
@ -851,9 +707,9 @@ VisualEffectResource:
index: 1 index: 1
values: values:
- nameId: bounds_center - nameId: bounds_center
index: 32 index: 3
- nameId: bounds_size - nameId: bounds_size
index: 31 index: 4
tasks: tasks:
- type: 536870912 - type: 536870912
buffers: buffers:
@ -866,25 +722,13 @@ VisualEffectResource:
- nameId: sourceAttributeBuffer - nameId: sourceAttributeBuffer
index: 2 index: 2
values: values:
- nameId: ArcSphere_sphere_center_a
index: 29
- nameId: ArcSphere_sphere_radius_a
index: 28
- nameId: ArcSphere_arc_a
index: 26
- nameId: Speed_b - nameId: Speed_b
index: 30 index: 5
- nameId: DirectionBlend_b
index: 27
- nameId: Min_c
index: 33
- nameId: Max_c
index: 25
params: params:
- nameId: bounds_center - nameId: bounds_center
index: 32 index: 3
- nameId: bounds_size - nameId: bounds_size
index: 31 index: 4
processor: {fileID: 0} processor: {fileID: 0}
shaderSourceIndex: 0 shaderSourceIndex: 0
- type: 805306368 - type: 805306368
@ -895,7 +739,7 @@ VisualEffectResource:
index: 3 index: 3
values: values:
- nameId: deltaTime_a - nameId: deltaTime_a
index: 19 index: 10
params: [] params: []
processor: {fileID: 0} processor: {fileID: 0}
shaderSourceIndex: 1 shaderSourceIndex: 1
@ -904,16 +748,12 @@ VisualEffectResource:
- nameId: attributeBuffer - nameId: attributeBuffer
index: 0 index: 0
values: values:
- nameId: Size_b
index: 24
- nameId: Scale_c
index: 21
- nameId: Scale_d - nameId: Scale_d
index: 22 index: 12
- nameId: gradient_e - nameId: gradient_e
index: 23 index: 13
- nameId: mainTexture - nameId: mainTexture
index: 34 index: 14
params: params:
- nameId: sortPriority - nameId: sortPriority
index: 0 index: 0

View file

@ -8,14 +8,16 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Ball m_Name: Ball
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_ShaderKeywords: m_ShaderKeywords:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: 2000
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -103,6 +105,10 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _UnlitColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats: m_Floats:
- _AORemapMax: 1 - _AORemapMax: 1
- _AORemapMin: 0 - _AORemapMin: 0
@ -129,16 +135,17 @@ Material:
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using UnityEngine;
namespace cylvester
{
public interface ICombMesh
{
Vector3[] Vertices { get; }
int[] Indices { get; }
void Update(float[] spectrum);
}
public class CombMesh : ICombMesh
{
public Vector3[] Vertices { get; }
public int[] Indices { get; }
private IPdArray fftArray_;
private int numberOfTeeth_;
public CombMesh (int numberOfTeeth, float gap)
{
numberOfTeeth_ = numberOfTeeth;
Vertices = CreateVertices(gap);
Indices = CreateIndices();
}
public void Update(float[] spectrum)
{
var index = numberOfTeeth_ * 2;
for (var i = 0; i < numberOfTeeth_; ++i)
{
Vertices[index++].y = spectrum[i];
Vertices[index++].y = spectrum[i];
}
}
private Vector3[] CreateVertices(float gap)
{
var numVerticesPerLine = numberOfTeeth_ * 2;
var numTotalLineVertices = numberOfTeeth_ * 4;
var currentPos = -1f;
var step = 2f / (numberOfTeeth_ - 1);
var width = (1f - gap) * step;
var vertices = new Vector3[numTotalLineVertices];
for (var i = 0; i < numberOfTeeth_ - 1; ++i)
{
var index = i * 2;
vertices[index] = new Vector3(currentPos, 0, 0);
vertices[index+1] = new Vector3(currentPos + width , 0, 0);
vertices[index+numVerticesPerLine] = new Vector3(currentPos, 1, 0);
vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 1, 0);
currentPos += step;
}
return vertices;
}
private int[] CreateIndices( )
{
var numIndices = numberOfTeeth_ * 6;
var offset = numberOfTeeth_ * 2;
var indices = new int[numIndices];
var index = 0;
for (var i = 0; i < numberOfTeeth_; ++i)
{
var onset = i * 2;
indices[index++] = 0 + onset;
indices[index++] = offset + onset;
indices[index++] = 1 + onset;
indices[index++] = offset + onset;
indices[index++] = offset + 1 + onset;
indices[index++] = 1 + onset;
}
return indices;
}
}
}

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fileFormatVersion: 2
guid: ba75af803c66466f9abcab717aeae230
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using UnityEngine;
namespace cylvester
{
public interface ISpectrumVisualizer
{
float[] Spectrum { set; }
}
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class SpectrumVisualizer : MonoBehaviour, ISpectrumVisualizer
{
private MeshFilter meshFilter_;
private ICombMesh combMesh_;
private void Start()
{
combMesh_ = new CombMesh(512, 0.1f);
meshFilter_ = GetComponent<MeshFilter>();
meshFilter_.mesh = new Mesh
{
vertices = combMesh_.Vertices,
triangles = combMesh_.Indices
};
}
public float[] Spectrum
{
set
{
combMesh_.Update(value);
meshFilter_.mesh.vertices = combMesh_.Vertices;
}
}
}
}

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using UnityEngine;
namespace cylvester
{
public class WaterfallVisualizer : MonoBehaviour
{
private const int historySize = 32;
[SerializeField] private PdBackend pdBackend;
[SerializeField] private GameObject spectrumPrefab;
[SerializeField, Range(1, 16)] private int channel = 1;
private IPdArray spectrumArray_;
private ISpectrumVisualizer[] visualizers_;
private Transform[] transforms_;
private int head_;
private void Start()
{
visualizers_ = new ISpectrumVisualizer[historySize];
transforms_ = new Transform[historySize];
for (var i = 0; i < historySize; ++i)
{
var instance = Instantiate(spectrumPrefab, gameObject.transform, true);
transforms_[i] = instance.transform;
visualizers_[i] = instance.GetComponent<SpectrumVisualizer>();
}
}
public void Update()
{
spectrumArray_ = pdBackend.fftArrayContainer[channel-1];
visualizers_[head_].Spectrum = spectrumArray_.Data;
head_++;
head_ %= historySize;
for (var i = 0; i < historySize; ++i)
{
var index = (head_ + i) % historySize;
transforms_[index].localPosition = new Vector3(0, 0, 1f * i);
}
}
}
}

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