extend qlist structure

This commit is contained in:
Chikashi Miyama 2019-11-01 11:41:06 +01:00
parent a49e32d713
commit e4d1a9c81f
9 changed files with 512 additions and 499 deletions

View file

@ -25,7 +25,7 @@
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@ -49,10 +49,10 @@
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View file

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<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View file

@ -3,10 +3,11 @@ using UnityEngine;
namespace cylvester namespace cylvester
{ {
[CustomEditor(typeof(StateManager))] [CustomEditor(typeof(StateManager))]
public class StateManagerEditor : UnityEditor.Editor public class StateManagerEditor : Editor
{ {
private string[] titles_;
public override void OnInspectorGUI () public override void OnInspectorGUI ()
{ {
var csvFileName = serializedObject.FindProperty("csvFileName"); var csvFileName = serializedObject.FindProperty("csvFileName");
@ -20,15 +21,27 @@ namespace cylvester
{ {
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Current State"); EditorGUILayout.LabelField("Current State");
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, ((IStateManager) target).StateTitles); var states = ((IStateManager) target).States;
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, GetTitles(states));
if (newValue != sceneSelection.intValue) if (newValue != sceneSelection.intValue)
((IStateManager) target).State = newValue; ((IStateManager) target).SelectedState = newValue;
EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal();
} }
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
} }
} private string[] GetTitles(State[] states)
{
if (titles_ != null)
return titles_;
titles_ = new string[states.Length];
for (var i = 0; i < states.Length; ++i)
titles_[i] = states[i].Title;
return titles_;
}
}
} }

View file

@ -763,7 +763,7 @@ MonoBehaviour:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 1843145352} - m_Target: {fileID: 1843145352}
m_MethodName: Go m_MethodName: OnTriggerReceived
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}

View file

@ -0,0 +1,15 @@
using UnityEngine;
namespace cylvester
{
public class OrangeCube : MonoBehaviour
{
[SerializeField] private Animator anim;
private static readonly int AnimTrigger = Animator.StringToHash("AnimTrigger");
public void OnTriggerReceived()
{
anim.SetTrigger(AnimTrigger);
}
}
}

View file

@ -1,16 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cylvester
{
public class OrangeCubeScript : MonoBehaviour
{
[SerializeField] private Animator anim;
public void Go()
{
anim.SetTrigger("AnimTrigger");
}
}
}

View file

@ -10,8 +10,9 @@ namespace cylvester
public interface IStateManager public interface IStateManager
{ {
int State { set; } int SelectedState { set; }
string[] StateTitles { get; }
State[] States { get; }
string CurrentState { get; } string CurrentState { get; }
string PreviousState { get; } string PreviousState { get; }
string NextState { get; } string NextState { get; }
@ -19,6 +20,15 @@ namespace cylvester
void OnMidiReceived(MidiMessage message); void OnMidiReceived(MidiMessage message);
} }
public struct State
{
public string Title;
public string Note;
public int BPM;
private float Speed => BPM / 60f; // 60 BPM as speed 1f
}
public class StateManager : MonoBehaviour, IStateManager public class StateManager : MonoBehaviour, IStateManager
{ {
private enum Operation private enum Operation
@ -35,23 +45,38 @@ namespace cylvester
void Start() void Start()
{ {
var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv"); var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv");
var lines = content.Split("\n"[0]); var lines = content.Split('\n');
StateTitles = new string[lines.Length - 1];
for (var i = 1; i < lines.Length; ++i) var numberOfEntries = lines.Length - 1;
States = new State[numberOfEntries];
for (var i = 0; i < numberOfEntries; ++i)
{ {
var columns = (lines[i].Trim()).Split(","[0]); var columns = (lines[i+1].Trim()).Split(',');
StateTitles[i-1] = columns[0];
States[i].Title = columns[0];
try
{
States[i].BPM = int.Parse(columns[1]);
}
catch (FormatException)
{
States[i].BPM = 60; // gracefully fail
}
States[i].Note = columns[2];
} }
} }
public string[] StateTitles { get; private set; }
public string CurrentState => StateTitles[sceneSelection]; public State[] States { get; private set; }
public string PreviousState => sceneSelection == 0 ? "---" : StateTitles[sceneSelection-1]; public string CurrentState => States[sceneSelection].Title;
public string NextState => sceneSelection == StateTitles.Length - 1 ? "---" : StateTitles[sceneSelection + 1]; public string PreviousState => sceneSelection == 0 ? "---" : States[sceneSelection-1].Title;
public int State public string NextState => sceneSelection == States.Length - 1 ? "---" : States[sceneSelection + 1].Title;
public int SelectedState
{ {
set set
{ {
@ -75,7 +100,7 @@ namespace cylvester
sceneSelection--; sceneSelection--;
break; break;
case Operation.Next: case Operation.Next:
if (sceneSelection >= StateTitles.Length - 1) return; if (sceneSelection >= States.Length - 1) return;
sceneSelection++; sceneSelection++;
break; break;
default: default:

View file

@ -1,6 +1,6 @@
Scene Title,Notes Scene Title,BPM,Notes
Intro,cool intro Intro,60,cool intro
Dark_Soul,we should start with something dark Dark_Soul,60,we should start with something dark
Biohazard,many people are eaten by the zombies Biohazard,90,many people are eaten by the zombies
Silent_Hill,and zombies become fat Silent_Hill,120,and zombies become fat
Outro,zombies starts work out Outro,60,zombies starts work out
1 Scene Title BPM Notes
2 Intro 60 cool intro
3 Dark_Soul 60 we should start with something dark
4 Biohazard 90 many people are eaten by the zombies
5 Silent_Hill 120 and zombies become fat
6 Outro 60 zombies starts work out