Corrected FirstProject Markers

This commit is contained in:
max 2020-01-21 23:31:06 +01:00
parent a8d0d921d1
commit ea2152cda2
79 changed files with 45761 additions and 5920 deletions

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@ -67,6 +67,7 @@
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" /> <Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" /> <Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" /> <Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" /> <Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
@ -88,6 +89,7 @@
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" /> <Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />

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@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FaceCamera : MonoBehaviour
{
[SerializeField] Transform target;
void Update()
{
if (target != null)
{
transform.LookAt(transform.position + target.transform.rotation * Vector3.forward, target.transform.rotation * Vector3.up);
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@ -8,6 +8,7 @@ public class MidiSyncCounter : MonoBehaviour
[SerializeField] private Text counter; [SerializeField] private Text counter;
public void OnSyncReceived(MidiSync midiSync, int count) public void OnSyncReceived(MidiSync midiSync, int count)
{ {
if (midiSync == MidiSync.Clock) if (midiSync == MidiSync.Clock)

View file

@ -0,0 +1,32 @@
using cylvester;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class MidiSyncCounterTMP : MonoBehaviour
{
[SerializeField] private TextMeshPro counter;
public void OnSyncReceived(MidiSync midiSync, int count)
{
if (midiSync == MidiSync.Clock)
{
var tick = count % 24;
var beat = count / 24;
var measure = beat / 4;
counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick;
}
else if (midiSync == MidiSync.Start)
{
Debug.Log("playback started");
}
else if (midiSync == MidiSync.Stop)
{
Debug.Log("playback ended");
}
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@ -24,15 +24,15 @@ public class RotateGameObject : MonoBehaviour
private void Update() private void Update()
{ {
float tiltAroundZ; float tiltAroundY;
float tiltAroundX; float tiltAroundX;
// Smoothly tilts a transform towards a target rotation. // Smoothly tilts a transform towards a target rotation.
if (tiltAngleHorizontal) if (tiltAngleHorizontal)
{ {
tiltAroundZ = input_; tiltAroundY = input_;
} }
else tiltAroundZ = 0; else tiltAroundY = 0;
if (tiltAngleVertical) if (tiltAngleVertical)
@ -42,7 +42,7 @@ public class RotateGameObject : MonoBehaviour
else tiltAroundX = 0; else tiltAroundX = 0;
Quaternion target = Quaternion.Euler(tiltAroundX , 0, tiltAroundZ); Quaternion target = Quaternion.Euler(tiltAroundX , tiltAroundY, 0);
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth); transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
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@ -5,7 +5,7 @@ namespace cylvester
{ {
public class MidiSyncedLoop : MonoBehaviour public class MidiSyncedLoop : MonoBehaviour
{ {
[SerializeField, Range(1, 100)] private int loopLengthInBeat = 1; [SerializeField, Range(1, 128)] private int loopLengthInBeat = 1;
[SerializeField] private UnityEvent loopStarted; [SerializeField] private UnityEvent loopStarted;
public void OnSyncReceived(MidiSync midiSync, int counter) public void OnSyncReceived(MidiSync midiSync, int counter)

View file

@ -15,13 +15,13 @@ MonoBehaviour:
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@ -1,16 +1,15 @@
Scene Title,BPM,Notes Scene Title,BPM,Notes
Zero,182,
Intro,182, Intro,182,
Vorstellung,182, Vorstellung,182,
Form,182, Form,182,
Farbe,182, Farbe,182,
Bewegung,182, Bewegung,182,
Mehrere,182,
Musik,182, Musik,182,
BlackLines,182, BL_Front,182,
Black_Lines_3D,182,Spin Camera around BL_Side,182,
next,182, BL_Dolly,182,
Black_Lines_2D,182,"16 Black Lines. VFX Graph, One for each channel" BL_noGravity,182,
,, BL_Solo,182,
,, Dark_Trails,182,
,,
,, ,,
1 Scene Title BPM Notes
2 Zero 182
3 Intro 182
4 Vorstellung 182
5 Form 182
6 Farbe 182
7 Bewegung 182
Mehrere 182
8 Musik 182
9 BlackLines BL_Front 182
10 Black_Lines_3D BL_Side 182 Spin Camera around
11 next BL_Dolly 182
12 Black_Lines_2D BL_noGravity 182 16 Black Lines. VFX Graph, One for each channel
13 BL_Solo 182
14 Dark_Trails 182
15

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@ -6,6 +6,6 @@ EditorBuildSettings:
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