Corrected FirstProject Markers

This commit is contained in:
max 2020-01-21 23:31:06 +01:00
parent a8d0d921d1
commit ea2152cda2
79 changed files with 45761 additions and 5920 deletions

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@ -67,6 +67,7 @@
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
@ -88,6 +89,7 @@
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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{
[SerializeField] Transform target;
void Update()
{
if (target != null)
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@ -0,0 +1,32 @@
using cylvester;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
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{
[SerializeField] private TextMeshPro counter;
public void OnSyncReceived(MidiSync midiSync, int count)
{
if (midiSync == MidiSync.Clock)
{
var tick = count % 24;
var beat = count / 24;
var measure = beat / 4;
counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick;
}
else if (midiSync == MidiSync.Start)
{
Debug.Log("playback started");
}
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{
Debug.Log("playback ended");
}
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float tiltAroundZ;
float tiltAroundY;
float tiltAroundX;
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tiltAroundY = input_;
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else tiltAroundX = 0;
Quaternion target = Quaternion.Euler(tiltAroundX , 0, tiltAroundZ);
Quaternion target = Quaternion.Euler(tiltAroundX , tiltAroundY, 0);
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@ -5,7 +5,7 @@ namespace cylvester
{
public class MidiSyncedLoop : MonoBehaviour
{
[SerializeField, Range(1, 100)] private int loopLengthInBeat = 1;
[SerializeField, Range(1, 128)] private int loopLengthInBeat = 1;
[SerializeField] private UnityEvent loopStarted;
public void OnSyncReceived(MidiSync midiSync, int counter)

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@ -15,13 +15,13 @@ MonoBehaviour:
_autoExposure: 0
_exposure: 1
_autoWhiteBalance: 0
_whiteBalance: 0.045
_brightness: 0.559
_whiteBalance: 0.5
_brightness: 0.448
_contrast: 0.5
_saturation: 0.5
_sharpness: 0.5
_gain: 0.5
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@ -1,16 +1,15 @@
Scene Title,BPM,Notes
Zero,182,
Intro,182,
Vorstellung,182,
Form,182,
Farbe,182,
Bewegung,182,
Mehrere,182,
Musik,182,
BlackLines,182,
Black_Lines_3D,182,Spin Camera around
next,182,
Black_Lines_2D,182,"16 Black Lines. VFX Graph, One for each channel"
,,
,,
,,
BL_Front,182,
BL_Side,182,
BL_Dolly,182,
BL_noGravity,182,
BL_Solo,182,
Dark_Trails,182,
,,
1 Scene Title BPM Notes
2 Zero 182
3 Intro 182
4 Vorstellung 182
5 Form 182
6 Farbe 182
7 Bewegung 182
Mehrere 182
8 Musik 182
9 BlackLines BL_Front 182
10 Black_Lines_3D BL_Side 182 Spin Camera around
11 next BL_Dolly 182
12 Black_Lines_2D BL_noGravity 182 16 Black Lines. VFX Graph, One for each channel
13 BL_Solo 182
14 Dark_Trails 182
15

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@ -1,4 +1,4 @@
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@ -593,13 +593,13 @@ samples/kick.wav kick \, read -resize samples/closed.wav closed;
#X floatatom 1472 98 5 0 0 1 BPM - midi_sim_tempo;
#X text 1374 100 Clock Sim.:;
#X obj 1451 98 tgl 15 0 clock_sim_start_stop empty empty 17 7 0 10
-204786 -1 -1 1 1;
-204786 -1 -1 0 1;
#X text 1198 40 Simulate the Press of a 1_Bar or 4_Bar Transition trigger.
;
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#X obj 21 155 outlet;
#X obj 155 14 tgl 15 0 empty clock_sim_start_stop mock 17 7 0 10 -262144
-1 -1 1 1;
-1 -1 0 1;
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#X text 29 -56 MIDI Clock Simulator;
#X text 8 10 start;

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