Added RotateGameObjectClass
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
This commit is contained in:
parent
e04c674f8d
commit
ed3a63934a
10 changed files with 620 additions and 486 deletions
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|
||||||
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|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||||
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|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -53,12 +51,15 @@
|
||||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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||||||
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@ -76,6 +77,7 @@
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||||||
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||||||
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@ -92,7 +94,7 @@
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@ -252,646 +254,646 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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DefaultImporter:
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@ -0,0 +1,51 @@
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using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
[Serializable]
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|
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public class UnityRotationEvent : UnityEvent<float>
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{ }
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public class RotateGameObject : MonoBehaviour
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{
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[SerializeField] float smooth = 5.0f;
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[SerializeField] bool tiltAngleHorizontal;
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[SerializeField] bool tiltAngleVertical;
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[SerializeField] private UnityRotationEvent onRotationProcessed;
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private float input_;
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public void OnValueChanged(float value)
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|
{
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|
input_ = Mathf.Repeat(input_, 360) + value;
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|
}
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||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float tiltAroundZ;
|
||||||
|
float tiltAroundX;
|
||||||
|
|
||||||
|
// Smoothly tilts a transform towards a target rotation.
|
||||||
|
if (tiltAngleHorizontal)
|
||||||
|
{
|
||||||
|
tiltAroundZ = input_;
|
||||||
|
}
|
||||||
|
else tiltAroundZ = 0;
|
||||||
|
|
||||||
|
|
||||||
|
if (tiltAngleVertical)
|
||||||
|
{
|
||||||
|
tiltAroundX = input_;
|
||||||
|
}
|
||||||
|
else tiltAroundX = 0;
|
||||||
|
|
||||||
|
|
||||||
|
Quaternion target = Quaternion.Euler(tiltAroundX , 0, tiltAroundZ);
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
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||||||
|
}
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}
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orthographic: 0
|
orthographic: 0
|
||||||
orthographic size: 5
|
orthographic size: 5
|
||||||
m_Depth: -1
|
m_Depth: -1
|
||||||
|
@ -431,13 +527,13 @@ Transform:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1607766363}
|
m_GameObject: {fileID: 1607766363}
|
||||||
m_LocalRotation: {x: 0.004389979, y: 0.8268311, z: -0.0064584333, w: 0.5623961}
|
m_LocalRotation: {x: 0.0055120783, y: 0.70844144, z: -0.005533284, w: 0.70572644}
|
||||||
m_LocalPosition: {x: -1.5283604, y: 0.28944862, z: 0.54253244}
|
m_LocalPosition: {x: -1.11, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 870721937}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0.89500004, y: 90.22, z: 0}
|
||||||
--- !u!114 &1607766367
|
--- !u!114 &1607766367
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 14b20e54517dff5419ed18c623ac9653
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9581872f89ab2c24c849f6ff4bfeea7d
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 15
|
# Visual Studio 16
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||||
|
|
Loading…
Reference in a new issue