Added RotateGameObjectClass

in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
This commit is contained in:
strangerattractor 2019-12-22 19:20:06 +01:00
parent e04c674f8d
commit ed3a63934a
10 changed files with 620 additions and 486 deletions

View file

@ -2,8 +2,6 @@
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View file

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float tiltAroundZ;
float tiltAroundX;
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tiltAroundZ = input_;
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