Added RotateGameObjectClass
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
This commit is contained in:
parent
e04c674f8d
commit
ed3a63934a
10 changed files with 620 additions and 486 deletions
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@ -53,12 +51,15 @@
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@ -76,6 +77,7 @@
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@ -92,7 +94,7 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
|
|
|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 724a7fa50d05ebc4d8456c54a1e92bcd
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 0fba47d1068d2bd4d93d6ca89d0a42c5
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guid: 0d626089dfaa8834aaa7316ec606a5a9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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|
@ -0,0 +1,51 @@
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|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[Serializable]
|
||||
|
||||
public class UnityRotationEvent : UnityEvent<float>
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{ }
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public class RotateGameObject : MonoBehaviour
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{
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[SerializeField] float smooth = 5.0f;
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[SerializeField] bool tiltAngleHorizontal;
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||||
[SerializeField] bool tiltAngleVertical;
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||||
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||||
[SerializeField] private UnityRotationEvent onRotationProcessed;
|
||||
|
||||
private float input_;
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||||
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||||
public void OnValueChanged(float value)
|
||||
{
|
||||
input_ = Mathf.Repeat(input_, 360) + value;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float tiltAroundZ;
|
||||
float tiltAroundX;
|
||||
|
||||
// Smoothly tilts a transform towards a target rotation.
|
||||
if (tiltAngleHorizontal)
|
||||
{
|
||||
tiltAroundZ = input_;
|
||||
}
|
||||
else tiltAroundZ = 0;
|
||||
|
||||
|
||||
if (tiltAngleVertical)
|
||||
{
|
||||
tiltAroundX = input_;
|
||||
}
|
||||
else tiltAroundX = 0;
|
||||
|
||||
|
||||
Quaternion target = Quaternion.Euler(tiltAroundX , 0, tiltAroundZ);
|
||||
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
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}
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}
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|
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a1636a27dcc6acf42a3aa3d4a50c62c6
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -170,6 +170,102 @@ Transform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &870721934
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 870721936}
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- component: {fileID: 870721935}
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m_IsActive: 1
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--- !u!114 &870721935
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 870721934}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a1636a27dcc6acf42a3aa3d4a50c62c6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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smooth: 5
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tiltAngleHorizontal: 0
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tiltAngleVertical: 0
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onRotationProcessed:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 870721935}
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--- !u!114 &870721936
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 870721934}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 54ab37d032df403e881d6a7a78141815, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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pdBackend: {fileID: 683826690}
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selection:
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serializedVersion: 2
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x: -1.882353
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y: 224.20001
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width: 288
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height: 27
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energyChanged:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 870721935}
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m_MethodName: OnValueChanged
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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channel: 0
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--- !u!4 &870721937
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 870721934}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1607766366}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1411348846
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -277,7 +373,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1411348850
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MonoBehaviour:
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|
@ -397,7 +493,7 @@ Camera:
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_FocalLength: 9.042648
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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|
@ -406,7 +502,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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field of view: 106
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1607766363}
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m_LocalRotation: {x: 0.004389979, y: 0.8268311, z: -0.0064584333, w: 0.5623961}
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m_LocalPosition: {x: -1.5283604, y: 0.28944862, z: 0.54253244}
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m_LocalRotation: {x: 0.0055120783, y: 0.70844144, z: -0.005533284, w: 0.70572644}
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m_LocalPosition: {x: -1.11, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 870721937}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0.89500004, y: 90.22, z: 0}
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--- !u!114 &1607766367
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 14b20e54517dff5419ed18c623ac9653
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 9581872f89ab2c24c849f6ff4bfeea7d
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,6 @@
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|
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
|
||||
# Visual Studio 16
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
|
|
Loading…
Reference in a new issue