point cloud in progress

This commit is contained in:
Chikashi Miyama 2019-07-07 17:56:52 +02:00
parent 4ba933ac3f
commit fc5b6ef041
17 changed files with 663 additions and 211 deletions

View file

@ -24,10 +24,15 @@
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View file

@ -62,6 +62,8 @@
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" /> <Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" />
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\MeshController.cs" />
<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
<Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" /> <Compile Include="Assets\ThridParty\KinectScript\CameraIntrinsics.cs" />
@ -159,6 +161,7 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingConfidence.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingConfidence.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
<None Include="Assets\Shader\Vertex Modifier.shader" />
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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@ -0,0 +1,21 @@
using UnityEngine;
using VideoInput;
namespace Visualizer
{
class IRPanelBehaviour : MonoBehaviour
{
#pragma warning disable 649
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour;
[SerializeField] private GameObject panel;
#pragma warning restore 649
private Renderer renderer_;
void Start()
{
renderer_ = panel.GetComponent<Renderer>();
renderer_.material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c0603bf64edb4c8885cefbc40ee206fe
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View file

@ -0,0 +1,24 @@
using UnityEngine;
namespace Visualizer
{
public interface IMeshController
{
void Update();
}
public class MeshController : IMeshController
{
private Vector3[] points_;
MeshController(int numPoints)
{
}
public void Update()
{
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 83939e86f988414c8ababcc62ccc727d
timeCreated: 1562501315

View file

@ -3,22 +3,74 @@ using VideoInput;
namespace Visualizer namespace Visualizer
{ {
class PointCloudBehaviour : MonoBehaviour public class PointCloudBehaviour : MonoBehaviour
{ {
#pragma warning disable 649
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour; [SerializeField] private KinectManagerBehaviour kinectManagerBehaviour;
[SerializeField] private GameObject debugPanel; [SerializeField] private MeshFilter meshFilter;
#pragma warning restore 649
private Renderer renderer_;
private void Start()
void Start()
{ {
renderer_ = debugPanel.GetComponent<Renderer>(); var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
renderer_.material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; var numPixels = texture.height * texture.width;
meshFilter.mesh = new Mesh
{
vertices = MakeVertices(texture),
uv = MakeTexCoord(texture)
};
meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false);
gameObject.GetComponent<Renderer>().material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
} }
void Update() private void Update()
{ {
}
private Vector3[] MakeVertices(Texture2D texture)
{
var vertices = new Vector3[texture.width * texture.height];
for (var i = 0; i < texture.height; ++i)
{
var offset = texture.width * i;
var hPhase = (float) i / texture.height;
for (var j = 0; j < texture.width; ++j)
{
var wPhase = (float) j / texture.width;
vertices[offset + j].x = wPhase * 10f - 5f;
vertices[offset + j].y = hPhase * 10f - 5f;
vertices[offset + j].z = 0f;
}
}
return vertices;
} }
private Vector2[] MakeTexCoord(Texture2D texture)
{
var texCoords = new Vector2[texture.width * texture.height];
for (var i = 0; i < texture.height; ++i)
{
var offset = texture.width * i;
var hPhase = (float) i / texture.height;
for (var j = 0; j < texture.width; ++j)
{
var wPhase = (float) j / texture.width;
texCoords[offset + j].x = wPhase;
texCoords[offset + j].y = hPhase;
}
}
return texCoords;
}
private int[] MakeIndecies(int numPixels)
{
var array = new int[numPixels];
for (var i = 0; i < numPixels; ++i)
array[i] = i;
return array;
}
} }
} }

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 Shader "Vertex Modifier" {
Properties {
_MainTex ("Texture", 2D) = "depth" {}
_Amount ("Height Adjustment", Float) = 1.0
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert vertex:vert
struct Input {
float2 uv_MainTex;
};
// Access the shaderlab properties
float _Amount;
sampler2D _MainTex;
// Vertex modifier function
void vert (inout appdata_full v){
v.vertex.z += _Amount * tex2Dlod(_MainTex, v.texcoord).r;
}
// Surface shader function
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
ENDCG
}
}

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