max
|
3c61e79cdc
|
BlackLines Animators Added
|
2020-01-15 21:54:46 +01:00 |
|
max
|
02e356cdee
|
Understood Depth of field. Optimized Particle Count VFX Graph
|
2020-01-14 20:34:58 +01:00 |
|
max
|
af72fdc566
|
Merge branch 'Add-Calculated-Transition-Speed-to-TimelineController' into First-Project
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2020-01-14 17:52:02 +01:00 |
|
max
|
6975eccd1f
|
Added First 3 States
|
2020-01-13 23:00:04 +01:00 |
|
max
|
4d2ef09d2c
|
Added First Project
|
2020-01-13 16:20:47 +01:00 |
|
max
|
870ded05fd
|
Merge branch 'master' into Add-Calculated-Transition-Speed-to-TimelineController
|
2020-01-09 10:12:31 +01:00 |
|
max
|
45db9bc4a1
|
Updated CYL_Controlller with Philip
|
2020-01-08 16:59:22 +01:00 |
|
max
|
523d2f2456
|
Tree Demo
|
2020-01-08 11:58:54 +01:00 |
|
max
|
18b7ea8ea0
|
Fixed Basic Fractal Demo
|
2020-01-07 19:48:04 +01:00 |
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strangerattractor
|
3d3d343714
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
|
2020-01-07 12:49:32 +01:00 |
|
strangerattractor
|
3eba566ab7
|
Edit BasicFractal
|
2020-01-07 12:49:12 +01:00 |
|
max
|
1b230c8dbc
|
Edit Trails
|
2020-01-07 12:46:35 +01:00 |
|
strangerattractor
|
8598c63d55
|
Experiments with Trails in VFX Graph (activated experimental mode)
|
2020-01-05 18:49:36 +01:00 |
|
strangerattractor
|
9c85910a19
|
Added VFX Waterfall and Tunnel
|
2020-01-04 01:27:38 +01:00 |
|
strangerattractor
|
9c13f4f907
|
Updated ShaderGraph to 6.9.2
|
2020-01-03 16:47:54 +01:00 |
|
strangerattractor
|
10d03c64a3
|
Advanced LookupShader
|
2020-01-03 16:17:07 +01:00 |
|
strangerattractor
|
44f1c1b6a3
|
Added Normal Shader
|
2020-01-02 15:15:12 +01:00 |
|
strangerattractor
|
47330c97ce
|
Added OneLine FFT Texture and LookupTexture from Value
|
2020-01-02 13:17:22 +01:00 |
|
strangerattractor
|
7683216049
|
Added Feedback Demo Scene
|
2019-12-27 20:18:08 +01:00 |
|
strangerattractor
|
66e0c0e534
|
Added Feedback Demo
|
2019-12-24 10:41:01 +01:00 |
|
strangerattractor
|
75a37920b5
|
Added a twirl and a starfish
|
2019-12-24 01:05:10 +01:00 |
|
strangerattractor
|
fca28da073
|
Added Chromatic Aberration and Motion-Blur for testing
|
2019-12-22 19:58:38 +01:00 |
|
strangerattractor
|
ed3a63934a
|
Added RotateGameObjectClass
in this case used for camera rotation around a fixed point, with smoothed stopping, based on the incoming signal.
|
2019-12-22 19:20:06 +01:00 |
|
max
|
e04c674f8d
|
Made Waveform Particle system
|
2019-12-18 17:57:09 +01:00 |
|
max
|
33f72e9a6e
|
Added Partice Keijiro Demos with soundreactivity
|
2019-12-17 20:25:08 +01:00 |
|
max
|
dc99993523
|
added Keijiro Point and Line Demo
|
2019-12-16 21:56:49 +01:00 |
|
Chikashi Miyama
|
b1a5a3ccb4
|
fix bug
|
2019-12-13 18:10:19 +01:00 |
|
Chikashi Miyama
|
10c3f96e6c
|
fix #136
|
2019-12-13 16:14:22 +01:00 |
|
Chikashi Miyama
|
613d12f71d
|
update missing components
|
2019-12-12 17:50:53 +01:00 |
|
Chikashi Miyama
|
17b4217ce4
|
implement #136
|
2019-12-12 17:48:03 +01:00 |
|
Chikashi Miyama
|
ab2be34eef
|
correct ShaderGraph
|
2019-12-12 14:54:33 +01:00 |
|
Chikashi Miyama
|
e0dd259b3e
|
implement #135
|
2019-12-12 14:24:31 +01:00 |
|
Chikashi Miyama
|
0ee93bd257
|
implement #129
|
2019-12-12 13:28:09 +01:00 |
|
Chikashi Miyama
|
e2c873d099
|
Merge branch 'refs/heads/master' into Azure_Integration_RenderBuffer
# Conflicts:
# UnityProject/Assembly-CSharp-Editor.csproj
# UnityProject/Assembly-CSharp.csproj
# UnityProject/Assets/Scenes/Examples/Azure.meta
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity
# UnityProject/Assets/Scenes/Examples/Azure/AzureDemo.unity.meta
# UnityProject/Assets/Scripts/UnitTest.meta
# UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta
|
2019-12-12 13:18:26 +01:00 |
|
Chikashi Miyama
|
ddf8b0b70c
|
update AzureDemo scene
|
2019-12-12 13:16:29 +01:00 |
|
max
|
33d2cc5444
|
Update to TimelineController for CYLControl
|
2019-12-12 12:17:54 +01:00 |
|
Chikashi Miyama
|
fcf5152f6b
|
add Native Plugins for Kinect stolen from Keijiro
|
2019-12-12 11:43:44 +01:00 |
|
max
|
ee0a47c517
|
Added Spectrogram Force VFX
|
2019-12-11 19:48:46 +01:00 |
|
max
|
ca64fc6b39
|
Added Calculation for TransitionSpeed
to Timline Controller that updates every frame
|
2019-12-11 17:08:52 +01:00 |
|
Chikashi Miyama
|
0eec0a6e2f
|
fix bug #124
|
2019-12-07 19:20:44 +01:00 |
|
max
|
24c7c805bc
|
Fixed an error
|
2019-12-06 17:56:36 +01:00 |
|
max
|
a757349071
|
CylMidiController can drive Timeline forwards and Backwards now
Bug: Playback deosnt stop for reverse.
|
2019-12-06 17:11:43 +01:00 |
|
max
|
2955f202a7
|
Insta Trig Fixed
|
2019-12-06 11:25:38 +01:00 |
|
max
|
324816de02
|
Implement CYLtransitions into MidiTransitionController
Closes #121
|
2019-12-05 22:08:56 +01:00 |
|
max
|
71f1403494
|
CleanUp TimeController
closes #122
|
2019-12-05 13:37:20 +01:00 |
|
max
|
ca5568e94b
|
Added MidiTransitionController and Changed TimelineController
For Transitions that finish on the next chosen downbeat
closes #120
|
2019-12-04 19:14:04 +01:00 |
|
max
|
a23babb550
|
CYLVESTER MIDI Sim in Pd + VFX QList Demo
|
2019-12-03 22:36:57 +01:00 |
|
Chikashi Miyama
|
7f4e06efc7
|
Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts:
# UnityProject/Assembly-CSharp.csproj
|
2019-12-02 17:34:54 +01:00 |
|
Chikashi Miyama
|
cf9e03fd88
|
fix bug
|
2019-12-02 17:33:09 +01:00 |
|
strangerattractor
|
3a69494ba8
|
VFX Graph Demo Update
|
2019-12-02 15:18:21 +01:00 |
|