24 lines
No EOL
558 B
C#
24 lines
No EOL
558 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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public class Threshold : MonoBehaviour
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{
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[SerializeField] private float threshold;
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[SerializeField] private UnityEvent thresholdExceeded;
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private bool over_;
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public void OnValueReceived(float value)
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{
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if (value > threshold && !over_)
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{
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over_ = true;
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thresholdExceeded.Invoke();
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}
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if (value < threshold && over_)
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over_ = false;
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}
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}
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} |