24 lines
No EOL
558 B
C#
24 lines
No EOL
558 B
C#
using UnityEngine;
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using VideoInput;
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namespace Visualizer
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{
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class PointCloudBehaviour : MonoBehaviour
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{
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[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour;
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[SerializeField] private GameObject debugPanel;
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private Renderer renderer_;
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void Start()
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{
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renderer_ = debugPanel.GetComponent<Renderer>();
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renderer_.material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
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}
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void Update()
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{
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}
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}
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} |