realityplayground-of/zoneb/src/main.cpp

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#include "ofMain.h"
#include "ofApp.h"
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//========================================================================
int main( ){
// ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
#ifdef TARGET_OPENGLES
ofGLESWindowSettings settings;
settings.setGLESVersion(2);
#else
ofGLWindowSettings settings;
settings.setGLVersion(3, 2); // Programmable pipeline
#endif
ofCreateWindow(settings);
ofRunApp(new ofApp());
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}