fix cropped issue

This commit is contained in:
micuat 2020-10-19 11:00:40 +02:00
parent 6de7bb89a2
commit 2c8d9789de
3 changed files with 5 additions and 2 deletions

View file

@ -105,6 +105,8 @@ void main() {
gl_FragColor = vec4(dispColor, 1.0); gl_FragColor = vec4(dispColor, 1.0);
gl_FragColor += pointCloudColor; // not good gl_FragColor += pointCloudColor; // not good
// gl_FragColor = texture2D(u_depth, st) * 100;
#endif #endif
} }

View file

@ -10,5 +10,6 @@ in vec2 gTexCoord;
void main() void main()
{ {
gl_FragColor = texture2D(uColorTex, gTexCoord); // gl_FragColor = texture2D(uColorTex, gTexCoord);
gl_FragColor = vec4(1);
} }

View file

@ -21,7 +21,7 @@ flat out int vValid;
void main() void main()
{ {
vTexCoord = vec2(gl_InstanceID % uFrameSize.x, gl_InstanceID / uFrameSize.x)/u_resolution; vTexCoord = vec2(gl_InstanceID % uFrameSize.x, gl_InstanceID / uFrameSize.x)/vec2(512,424);
float depth = texture2D(uDepthTex, vTexCoord).x; float depth = texture2D(uDepthTex, vTexCoord).x;
vec4 ray = texture2D(uWorldTex, vTexCoord); vec4 ray = texture2D(uWorldTex, vTexCoord);