fix cropped issue
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6de7bb89a2
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2c8d9789de
3 changed files with 5 additions and 2 deletions
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@ -105,6 +105,8 @@ void main() {
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gl_FragColor = vec4(dispColor, 1.0);
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gl_FragColor += pointCloudColor; // not good
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// gl_FragColor = texture2D(u_depth, st) * 100;
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#endif
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}
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@ -10,5 +10,6 @@ in vec2 gTexCoord;
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void main()
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{
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gl_FragColor = texture2D(uColorTex, gTexCoord);
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// gl_FragColor = texture2D(uColorTex, gTexCoord);
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gl_FragColor = vec4(1);
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}
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@ -21,7 +21,7 @@ flat out int vValid;
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void main()
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{
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vTexCoord = vec2(gl_InstanceID % uFrameSize.x, gl_InstanceID / uFrameSize.x)/u_resolution;
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vTexCoord = vec2(gl_InstanceID % uFrameSize.x, gl_InstanceID / uFrameSize.x)/vec2(512,424);
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float depth = texture2D(uDepthTex, vTexCoord).x;
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vec4 ray = texture2D(uWorldTex, vTexCoord);
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