param
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fe9c40f859
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2 changed files with 10 additions and 38 deletions
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@ -118,8 +118,8 @@ void main()
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// if(vTemperature < 0.5) {
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// if(vTemperature < 0.5) {
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// alpha *= vTemperature * 2;
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// alpha *= vTemperature * 2;
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// }
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// }
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// if(vTarget.w >1) {
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// if(vTarget.w >0.5) {
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// alpha = 0.1;
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// alpha *= 2;
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// }
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// }
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if(vPos.z > -200) {
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if(vPos.z > -200) {
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@ -140,7 +140,7 @@ void main()
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posWorld.z = -depth * 65535.0; // Remap to float range.
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posWorld.z = -depth * 65535.0; // Remap to float range.
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posWorld.x = ray.x * posWorld.z;
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posWorld.x = ray.x * posWorld.z;
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posWorld.y = ray.y * posWorld.z;
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posWorld.y = ray.y * posWorld.z;
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// posWorld.xyz += random3(posWorld.xyz) * 2;
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posWorld.xyz += random3(posWorld.xyz) * 0.5;
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float age = misc.y;
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float age = misc.y;
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if(age > 1) { // reached target
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if(age > 1) { // reached target
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@ -165,7 +165,7 @@ void main()
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}
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}
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if(vValid == 1 && target.w > 0 && length(target.xy - pos.xy) < 100) { // arrived
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if(vValid == 1 && target.w > 0 && length(target.xy - pos.xy) < 100) { // arrived
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age += 0.03;
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age += 0.1;
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}
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}
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// wandering
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// wandering
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@ -189,59 +189,31 @@ void main()
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if(age < 0.001) { // targetting
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if(age < 0.001) { // targetting
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target.w = 0;
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target.w = 0;
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if(random3(pos).x > 0.5*pow(length(texCoordVarying.st/fraction - uHottest0.st)/5,1)) {
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if(random3(pos).x > 2*pow(length(texCoordVarying.st/fraction - uHottest0.st)/15,1)) {
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vec2 h = uHottest1.st;
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vec2 h = uHottest1.st;
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vec4 hray = texture(u_world, h);
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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float hdepth = -depth * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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vec3 H = vec3(hray.xy * hdepth, hdepth);
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vec3 H = vec3(hray.xy * hdepth, hdepth);
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target.xyz = H + random3(pos);
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target.xyz = H + random3(pos) * 3;
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target.w = 1;
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target.w = 1;
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// vec3 H = uHottest3d0;
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// H.x *= -1;
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// H.z *= -1;
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// target.xyz = H + random3(pos);
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// target.w = 1;
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}
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}
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else if(random3(pos).x > 0.5*pow(length(texCoordVarying.st/fraction - uHottest1.st)/5,1)) {
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else if(random3(pos).x > 2*pow(length(texCoordVarying.st/fraction - uHottest1.st)/15,1)) {
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vec2 h = uHottest0.st;
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vec2 h = uHottest0.st;
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vec4 hray = texture(u_world, h);
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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float hdepth = -depth * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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vec3 H = vec3(hray.xy * hdepth, hdepth);
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vec3 H = vec3(hray.xy * hdepth, hdepth);
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target.xyz = H + random3(pos);
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target.xyz = H + random3(pos) * 3;
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target.w = 1;
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target.w = 1;
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// vec3 H = uHottest3d1;
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// // H.x *= -1;
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// // H.z *= -1;
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// target.xyz = H + random3(pos);
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// target.w = 1;
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}
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}
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// else if(random3(pos).x > pow(length(texCoordVarying.st - uColdest0.st)/20,16)+0) {
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// vec2 h = uColdest1.st;
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// vec4 hray = texture(u_world, h);
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// float hdepth = -depth * 65535.0;
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// if(hdepth == 0) hdepth = -0.01 * 65535.0;
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// vec3 H = vec3(hray.xy * hdepth, hdepth);
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// target.xyz = H + random3(pos);
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// target.w = 1;
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// }
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// else if(random3(pos).x > pow(length(texCoordVarying.st - uColdest1.st)/20,16)+0) {
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// vec2 h = uColdest0.st;
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// vec4 hray = texture(u_world, h);
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// float hdepth = -depth * 65535.0;
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// if(hdepth == 0) hdepth = -0.01 * 65535.0;
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// vec3 H = vec3(hray.xy * hdepth, hdepth);
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// target.xyz = H + random3(pos);
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// target.w = 1;
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// }
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}
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}
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if(target.w > 0) { // go to target
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if(target.w > 0) { // go to target
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float th = atan(-pos.y + target.y, -pos.x + target.x);
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float th = atan(-pos.y + target.y, -pos.x + target.x);
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float phi = atan(-pos.z + target.z, length(target.xy-pos.xy));
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float phi = atan(-pos.z + target.z, length(target.xy-pos.xy));
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th += 3.1415 / 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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th += 3.1415 / 1 * simplex3d_fractal(vec3(pos.xyz * 0.01));
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phi += 3.1415 / 4 * simplex3d_fractal(pos.xyz * 0.001);
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phi += 3.1415 / 1 * simplex3d_fractal(pos.xyz * 0.01);
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force.x = cos(th) * cos(phi);
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force.x = cos(th) * cos(phi);
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force.y = sin(th) * cos(phi);
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force.y = sin(th) * cos(phi);
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force.z = sin(phi);
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force.z = sin(phi);
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