55 lines
768 B
Text
55 lines
768 B
Text
|
//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
|
||
|
//Invisble object to enable the shadows on CPU
|
||
|
Shader "ZED/ZED Hide"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Texture", 2D) = "white" {}
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
ZWrite Off
|
||
|
ZTest Never
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
|
||
|
v2f vert (appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = -1;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback Off
|
||
|
}
|