zed-ar-headfree-passthrough/Assets/ZED/SDK/Helpers/Shaders/Lighting/ZED_Hide.shader

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//======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
//Invisble object to enable the shadows on CPU
Shader "ZED/ZED Hide"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
ZWrite Off
ZTest Never
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = -1;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return 0;
}
ENDCG
}
}
Fallback Off
}