changes from test session
This commit is contained in:
parent
da089723aa
commit
48406bb9dd
1 changed files with 5 additions and 3 deletions
|
@ -227,7 +227,7 @@ public class ZEDManager : MonoBehaviour
|
||||||
|
|
||||||
//public bool headfree = false;
|
//public bool headfree = false;
|
||||||
public bool zLockZED = false;
|
public bool zLockZED = false;
|
||||||
public bool ZLockCam = false;
|
public bool ZLockCam = true;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1976,13 +1976,15 @@ public class ZEDManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (zLockZED)
|
//if (zLockZED)
|
||||||
|
if (true)
|
||||||
{
|
{
|
||||||
Vector3 zedDirection = new Vector3(0, 0, 1); //Create Vector towars Z+
|
Vector3 zedDirection = new Vector3(0, 0, 1); //Create Vector towars Z+
|
||||||
zedDirection = zedRigDisplayer.transform.rotation * zedDirection; //rotate vector by zedRigRotation (vector should point towards +Z of zedRigDisplayer)
|
zedDirection = zedRigDisplayer.transform.rotation * zedDirection; //rotate vector by zedRigRotation (vector should point towards +Z of zedRigDisplayer)
|
||||||
camRigDisplayer.transform.localRotation = Quaternion.AngleAxis(zedRigDisplayer.transform.localEulerAngles.z, zedDirection); //rotate only around zedDirection.z with respect to original coordinate system
|
camRigDisplayer.transform.localRotation = Quaternion.AngleAxis(zedRigDisplayer.transform.localEulerAngles.z, zedDirection); //rotate only around zedDirection.z with respect to original coordinate system
|
||||||
}
|
}
|
||||||
if (ZLockCam)
|
//if (ZLockCam)
|
||||||
|
if (false)
|
||||||
{
|
{
|
||||||
//same for camera Z rotation compensation
|
//same for camera Z rotation compensation
|
||||||
Vector3 hmdDirection = new Vector3(0, 0, 1); //Create Vector towars Z+
|
Vector3 hmdDirection = new Vector3(0, 0, 1); //Create Vector towars Z+
|
||||||
|
|
Loading…
Reference in a new issue