holopy3/Assets/UniGLTF/Core/Scripts/IO/TriangleUtil.cs

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2021-01-28 12:07:52 +00:00
using System;
using System.Linq;
using System.Collections.Generic;
public static class TriangleUtil
{
public static IEnumerable<int> FlipTriangle(IEnumerable<Byte> src)
{
return FlipTriangle(src.Select(x => (Int32)x));
}
public static IEnumerable<int> FlipTriangle(IEnumerable<UInt16> src)
{
return FlipTriangle(src.Select(x => (Int32)x));
}
public static IEnumerable<int> FlipTriangle(IEnumerable<UInt32> src)
{
return FlipTriangle(src.Select(x => (Int32)x));
}
public static IEnumerable<int> FlipTriangle(IEnumerable<Int32> src)
{
var it = src.GetEnumerator();
while (true)
{
if (!it.MoveNext())
{
yield break;
}
var i0 = it.Current;
if (!it.MoveNext())
{
yield break;
}
var i1 = it.Current;
if (!it.MoveNext())
{
yield break;
}
var i2 = it.Current;
yield return i2;
yield return i1;
yield return i0;
}
}
}